The Multi-View Environment, MVE, is an implementation of a complete end-to-end pipeline for image-based geometry reconstruction. It features Structure-from-Motion, Multi-View Stereo and Surface Reconstruction. Further, this is an effort to ease the work with multi-view datasets and to support the development of algorithms based on multiple views. MVE has been developed at the TU Darmstadt by Michael Goesele's research group, and is cucrently in maintenance mode, i.e., new features are rarely added.
This README covers compilation and basic information about the pipeline. For documentation, please refer to the Wiki pages on GitHub.
MVE is written in C++ and comes with a set of easy-to-use, cross-platform
libraries. The code runs on Linux, MacOS X and (sometimes) Windows. MVE has
minimal dependencies on external libraries; it depends on libpng
,
libjpeg
and libtiff
. A front-end QT-based application called UMVE is
built on top of these libraries, for visualization of the datasets.
If you use our system and want to mention MVE in your publications, please cite the following paper:
MVE โ A Multi-View Reconstruction Environment โ
Paper, 10MB
Simon Fuhrmann, Fabian Langguth and Michael Goesele
In: Proceedings of the Eurographics Workshop on Graphics and Cultural
Heritage, Darmstadt, Germany, 2014.
UMVE - user interface for MVE
Ultimate MVE - front-end Qt-based application called UMVE, is built on top of these libraries, for inspection of the datasets.
To download and build MVE, type:
$ git clone https://github.com/simonfuhrmann/mve.git
$ cd mve
$ make -j8
To compile and run UMVE, the Qt user interface, type:
$ cd apps/umve/
$ qmake && make -j8
$ ./umve
System requirements to compile and run MVE or UVME are:
- libjpeg (for MVE, http://www.ijg.org/)
- libpng (for MVE, http://www.libpng.org/pub/png/libpng.html)
- libtiff (for MVE, http://www.libtiff.org/)
- OpenGL (for libogl in MVE and UMVE)
- Qt 5 (for UMVE, http://www.qt.io)
Windows and OS X: Please refer to the Wiki pages for instructions.
The MVE reconstruction pipeline is composed of the following components:
- Creating a dataset, by converting input photos into the MVE File Format.
- Structure from Motion, which reconstructs the camera parameters.
- Multi-View Stereo, which reconstructs dense depth maps for each photo.
- Surface Reconstruction, which reconstructs a surface mesh.
The individual steps of the pipeline are available as command line applications
in the mve/apps/
directory. Please refer to the
MVE Users Guide
for a more detailed description how to use these tools. Note that UMVE is
merely an interface for scene inspection and does not support reconstruction.
See the LICENSE.txt file and the source file headers for more details.