Hi, your idea is great! Howerve, I found that gl_Positions are used for interpolation before normalized by gl_Position.w, which is a non-linear behavior. I suppose they should be normalized by w and then interpolated to get bezier points.
Thanks for your sharing!
We compile this project without qt in linux and there is no compiler or linker error.When we try to run we got this error.
OpenGL error 'invalid enumerant' at after RenderBin::draw(..) OpenGL error 'invalid enumerant' at after RenderBin::draw(..) OpenGL error 'invalid enumerant' at after RenderBin::draw(..)
... OpenGL error 'invalid enumerant' at after RenderBin::draw(..)
Windows pops up but there is no shape in the scene.