System.DllNotFoundException: libveldrid-spirv
at (wrapper managed-to-native) Veldrid.SPIRV.VeldridSpirvNative.CompileGlslToSpirv(Veldrid.SPIRV.GlslCompileInfo*)
at Veldrid.SPIRV.SpirvCompilation.CompileGlslToSpirv (System.UInt32 sourceLength, System.Byte* sourceTextPtr, System.String fileName, Veldrid.ShaderStages stage, System.Boolean debug, System.UInt32 macroCount, Veldrid.SPIRV.NativeMacroDefinition* macros) [0x0009c] in <6bb6e2dfb45547aabdc0ab126bf5387e>:0
at Veldrid.SPIRV.SpirvCompilation.CompileVertexFragment (System.Byte[] vsBytes, System.Byte[] fsBytes, Veldrid.SPIRV.CrossCompileTarget target, Veldrid.SPIRV.CrossCompileOptions options) [0x00029] in <6bb6e2dfb45547aabdc0ab126bf5387e>:0
at Veldrid.SPIRV.ResourceFactoryExtensions.CreateFromSpirv (Veldrid.ResourceFactory factory, Veldrid.ShaderDescription vertexShaderDescription, Veldrid.ShaderDescription fragmentShaderDescription, Veldrid.SPIRV.CrossCompileOptions options) [0x0004e] in <6bb6e2dfb45547aabdc0ab126bf5387e>:0
at Veldrid.SPIRV.ResourceFactoryExtensions.CreateFromSpirv (Veldrid.ResourceFactory factory, Veldrid.ShaderDescription vertexShaderDescription, Veldrid.ShaderDescription fragmentShaderDescription) [0x00008] in <6bb6e2dfb45547aabdc0ab126bf5387e>:0
at AGS.Engine.Desktop.VeldridGraphics.Init () [0x0004d] in /Users/zachi/Projects/MonoAGS/Source/Engine/AGS.Engine.Desktop/Veldrid/VeldridGraphics.cs:235
at AGS.Engine.AGSGame.onGameWindowLoaded (Autofac.TypedParameter settingsParameter, AGS.API.IGameSettings settings) [0x0003b] in /Users/zachi/Projects/MonoAGS/Source/Engine/AGS.Engine/Game/AGSGame.cs:255
at AGS.Engine.AGSGame+<>c__DisplayClass89_0.<Start>b__0 (System.Object sender, System.EventArgs e) [0x00001] in /Users/zachi/Projects/MonoAGS/Source/Engine/AGS.Engine/Game/AGSGame.cs:128
at AGS.Engine.Desktop.VeldridGameWindow.onShown () [0x00000] in /Users/zachi/Projects/MonoAGS/Source/Engine/AGS.Engine.Desktop/Veldrid/VeldridGameWindow.cs:137
at Veldrid.Sdl2.Sdl2Window.HandleWindowEvent (Veldrid.Sdl2.SDL_WindowEvent windowEvent) [0x00082] in <0cc1ad6b9b954430b07cefd96775c479>:0
at Veldrid.Sdl2.Sdl2Window.HandleEvent (Veldrid.Sdl2.SDL_Event* ev) [0x0018f] in <0cc1ad6b9b954430b07cefd96775c479>:0
at Veldrid.Sdl2.Sdl2Window.ProcessEvents (Veldrid.Sdl2.SDLEventHandler eventHandler) [0x0002f] in <0cc1ad6b9b954430b07cefd96775c479>:0
at Veldrid.Sdl2.Sdl2Window.PumpEvents () [0x00038] in <0cc1ad6b9b954430b07cefd96775c479>:0
at AGS.Engine.Desktop.VeldridGameWindow.onRenderFrame (System.Object sender, AGS.Engine.FrameEventArgs e) [0x00015] in /Users/zachi/Projects/MonoAGS/Source/Engine/AGS.Engine.Desktop/Veldrid/VeldridGameWindow.cs:144
at (wrapper delegate-invoke) System.EventHandler`1[AGS.Engine.FrameEventArgs].invoke_void_object_TEventArgs(object,AGS.Engine.FrameEventArgs)
at AGS.Engine.AGSUpdateThread.RaiseUpdateFrame (System.Double elapsed, System.Double& timestamp) [0x0000e] in /Users/zachi/Projects/MonoAGS/Source/Engine/AGS.Engine/Game/AGSUpdateThread.cs:227
at AGS.Engine.AGSUpdateThread.DispatchUpdateFrame () [0x0002c] in /Users/zachi/Projects/MonoAGS/Source/Engine/AGS.Engine/Game/AGSUpdateThread.cs:193
at AGS.Engine.AGSUpdateThread.threadLoop () [0x00028] in /Users/zachi/Projects/MonoAGS/Source/Engine/AGS.Engine/Game/AGSUpdateThread.cs:176
at AGS.Engine.AGSUpdateThread.Run (System.Double updates_per_second, System.Boolean spawnThread) [0x0008a] in /Users/zachi/Projects/MonoAGS/Source/Engine/AGS.Engine/Game/AGSUpdateThread.cs:165
at AGS.Engine.Desktop.VeldridGameWindow.Run (System.Double updateRate) [0x00032] in /Users/zachi/Projects/MonoAGS/Source/Engine/AGS.Engine.Desktop/Veldrid/VeldridGameWindow.cs:124
at AGS.Engine.AGSGame.Start () [0x0019e] in /Users/zachi/Projects/MonoAGS/Source/Engine/AGS.Engine/Game/AGSGame.cs:150