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foei's Issues

QUOTA_BYTES_PER_ITEM

When read a lot of GE of a player in console tab flash this message:
QUOTA_BYTES_PER_ITEM quota exceeded
(anonymous) @ storage.js:123
I change syncSet and syncGet by localSet and localGet to fix it.

Not storing enemy army/fight info

I can see enemy units when I attack, but when I revisit there is no battle info/previous encounters. I could see those in previous releases, I believe it is the case since foe updated to latest version.

Images of goods in function processRawGoodsPlunderData

function processRawGoodsPlunderData (raw) {
  let list = []
  for (let goodName in raw) {
    if (raw.hasOwnProperty(goodName)) {
      list.push(raw[goodName] + ' <img src="https://foeen.innogamescdn.com/assets/shared/icons/'+goodName+'.png">')
    }
  }
  return list.join(', ')
}

Should this be a public project?

Seems plunder info has been removed from JSON (or my tool is bugged), also GB last donation was removed from JSON data of FOE ... I believe this project is the reason behind it, you should consider making this a more closed project and not so public before Inno creates a way to detect things like this, as I am pretty sure Inno is aware of this project, and they are removing any data that can be used to gain advantage ... we had something similar, but we kept it to a closed circle of people and top secret, then we found this, and Inno stopped dropping features

Fix/improve Boost information

Boost information only works if the boost is 'prefect' no-one puts sp in there except the boosters and the owner...

This needs to be fixed so it represents the actual situation with all sp put in the GB

Keep track of people you sniped

Copied from #10 :

A list of members you've previously sniped and how much profit you take in total from that person and from that day/week?

Mac

Didnโ€™t see to work on Mac

MacOS support

I have heard that MacOS is not working properly. I don't have it available to test (and fix), so I need some help... ๐Ÿ˜‰

Can people confirm/deny with some additional details like OS version and browser (version)?

Guild Tab

My wife and i are currently running a guild with 80 Members. I was wondering if you ever considered adding a guild tab to FoEi for details regarding guild members.

We are constantly updating spreadsheets to help keep track of which players are in what era. How many HoFs they have, and what our GE cost will be to unlock all levels of of GE.

Any bans reported yet?

Hi, this definitely looks promising, however since I have already got multiple bans on my account for trying out various other helper solutions, am a little hesitant on using it.

Want to understand if you have got any reports of people getting banned because of this yet? It would be also good to know if you are personally using it on your main account successfully?

Grab building and unit info from game

So it is not needed to create a list of building and unit ids anymore and they can be localized in the games language (easier to recognize the buildings)

Extension in chrome gets disabled

Hi, i tried to install the extension, added it in developer mode, but chrome immediately disabled it saying its not an official extension from the store and i cant enable it developer mode or not. Any solution?

Version 1.158 does not have `last_spend` available

Even after updating to 0.4.0 it will show you the message "A new version of FoEI is available: 0.4.0"

All great buildings now show " Invalid date " , but this was also broken in the previous release after the update of this morning ( 1.158 ).

As improvement:
A list of members you've previously sniped and how much profit you take in total from that person and from that day/week?

Make attack/defense boost more clean

Already mentioned on #2 (comment) attack/defense boost uses some format I used when manually writing defense information (a shorthand to save me some time).

In FoEI this doesn't make sense, and needs fixing

Show/hide Arc profits in GB tab

Would it be possible to show a list of a players productions and when they will be finished, for plundering purposes, If there is nothing to plunder currently, we would know when to return and collect.

Also Under Great Buildings tab, in boost information it shows that a specific reward spot will give 11 (blueprints icon) + 10 (gold pig icon). would it be possible to combine these two items so that it would display as 21 (blueprint icon) instead of two separate items.

Thank you for working on this tool, its been great.

Hi there,

Are you available? Need some help regarding foe and wanted to connect with you

code not checking for the existence of armyDetails.battles

I always see this message on chrome extension Error details for FoEI 0.6.0:

Error handling response: TypeError: Cannot read property 'details' of undefined

on this line of code:

let details = armyDetails.battles.details.pop()

And here is the presented stack trace:

background/battle_field.js:171 (anonymous function)
background/storage.js:133 (anonymous function)

Show owned goods when plundering

It would be nice to show the amount of goods the player already owns when plundering.
This helps choosing which building to plunder.

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