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bludisko's Issues

Method startGame()

  • Load labyrinth
  • Create TapeHead
  • Init TapeHead position
  • Work out the finishField(maybe an instance of a separate class, that extends class TapeField)

Method print()

What the fuck have I meant by this? Isn't this method just redundant to method show()??

Method take()

Before actually taking the real step, it's neccessary to find out if the next field's object is a key or not.
If the field contains the key, this.keys will be incremented. Then the object will be repclaced by null, so it could be seized.

Returns true, if the key has been obtained. Otherwise it returns false.

Class Game

Create the class Server.java in a whole new package.

JUnit TestClass

Create a jUnit test class to test and demonstrate every new implemented method.

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