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kbe-tools's Introduction

About The Project

This tool creates configuration files for the client-server communication of a game based on the KBEngine game engine. It is possible to create and edit client-server communication data types and remote call methods.

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Getting Started (Ubuntu 20.04)

cd <YOUR REPOS DIR>
git clone https://github.com/ve-i-uj/kbe-tools.git
cd kbe-tools
# Set the obligatory environment variable "KBE_ROOT". It can be a directory
# contained an assets directory.
export KBE_ROOT="Z:\home\leto\2PeopleCompany\REPOS"
wine UsertypeDefTools.exe

Chose the assets directory and you can manage your game entities.

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Аttention

The tool wouldn't work if the xml and def files contain comments. Be aware.

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License

I am not the author of this tool. The original utility has the chinese localization. The project with the english localization was posted by the author in one of the discussion branches of the KBEngine. There is no English localization of the project directly in the author's repository, so there is no possibility to fork either. There are no licenses in the project too. I posted this project with links to the author.

I distributed under the MIT License. See LICENSE.txt for more information.

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Contact

Aleksei Burov [email protected]

Project Link: https://github.com/ve-i-uj/kbe-tools

Origin Project Link (chinese localization): https://github.com/jiangjiali/entity_tool

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