Comments (1)
I confirm
Thread 9 Crashed:: runNetwork
0 vcmiclient 0x1036388b5 InfoCard::setChat(bool) + 693
1 vcmiclient 0x103637133 InfoCard::InfoCard() + 8067
2 vcmiclient 0x10363473a CSelectionBase::CSelectionBase(ESelectionScreen) + 794
3 vcmiclient 0x10362ae1d CLobbyScreen::CLobbyScreen(ESelectionScreen) + 45
4 vcmiclient 0x10393cc08 void WindowHandler::createAndPushWindow<CLobbyScreen, ESelectionScreen&>(ESelectionScreen&) + 72
5 vcmiclient 0x10393c833 ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected&) + 1459
6 vcmiclient 0x1038efe58 CApplyOnLobby<LobbyClientConnected>::applyOnLobbyHandler(CServerHandler*, CPackForLobby&) const + 152
7 vcmiclient 0x1038e8d70 CServerHandler::visitForLobby(CPackForLobby&) + 80
8 libvcmi.dylib 0x10709a853 CPack::visit(ICPackVisitor&) + 19
9 vcmiclient 0x1038e84f1 CServerHandler::onPacketReceived(std::__1::shared_ptr<INetworkConnection> const&, std::__1::vector<std::byte, std::__1::allocator<std::byte>> const&) + 97
10 libvcmi.dylib 0x106e2b331 NetworkConnection::onPacketReceived(boost::system::error_code const&, unsigned int) + 209
11 libvcmi.dylib 0x106e307f7 boost::asio::detail::read_dynbuf_v1_op<boost::asio::basic_stream_socket<boost::asio::ip::tcp, boost::asio::any_io_executor>, boost::asio::basic_streambuf_ref<std::__1::allocator<char>>, boost::asio::detail::transfer_exactly_t, NetworkConnection::onHeaderReceived(boost::system::error_code const&)::$_1>::operator()(boost::system::error_code, unsigned long, int) + 919
12 libvcmi.dylib 0x106e314d9 boost::asio::detail::reactive_socket_recv_op<boost::asio::mutable_buffers_1, boost::asio::detail::read_dynbuf_v1_op<boost::asio::basic_stream_socket<boost::asio::ip::tcp, boost::asio::any_io_executor>, boost::asio::basic_streambuf_ref<std::__1::allocator<char>>, boost::asio::detail::transfer_exactly_t, NetworkConnection::onHeaderReceived(boost::system::error_code const&)::$_1>, boost::asio::any_io_executor>::do_complete(void*, boost::asio::detail::scheduler_operation*, boost::system::error_code const&, unsigned long) + 473
13 libvcmi.dylib 0x106e33976 boost::asio::detail::scheduler::do_run_one(boost::asio::detail::conditionally_enabled_mutex::scoped_lock&, boost::asio::detail::scheduler_thread_info&, boost::system::error_code const&) + 694
14 libvcmi.dylib 0x106e334c1 boost::asio::detail::scheduler::run(boost::system::error_code&) + 305
15 libvcmi.dylib 0x106e32cf5 boost::asio::io_context::run() + 37
16 libvcmi.dylib 0x106e32c95 NetworkHandler::run() + 37
17 vcmiclient 0x1038e0b00 CServerHandler::threadRunNetwork() + 176
18 libboost_thread.dylib 0x105ecfab2 boost::(anonymous namespace)::thread_proxy(void*) + 146
19 libsystem_pthread.dylib 0x7ff80fb2c18b _pthread_start + 99
20 libsystem_pthread.dylib 0x7ff80fb27ae3 thread_start + 15
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Related Issues (20)
- Need a bonus: death without body remains
- Boating through rock HOT 4
- Possibility to make fear work only with specific creature level
- Game crashes when pressing "enter" in a creature bank HOT 1
- Game crashes when one of the players quits the game in multiplayer
- Figth initialization does not work reliably when using a Fly spell. HOT 5
- Game crash when clicking unit growth icon from town
- game crash on autoskip
- AI crash on 1st turn
- Compile a version to run on Nintendo Switch HOT 2
- On latest develop .mpg files on "tavernVideo" stopped being detected and shown
- artifacts get into the game with disabled mods
- Need a bonus for spell: cast without skip the turn
- Question: is there playable coop-mode?
- Unable to install installation files from .exe on iOS HOT 10
- Confusing, and imo incorrect functionality of CREATURE_TERRAIN_LIMITER HOT 1
- NKAI doesn't scouting thorough whirlpool
- Some stuff to fix from pvp players feedback HOT 3
- Gamepad support for QT
- An endless cycle of movement in a whirlpool HOT 2
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