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IvanSavenko avatar IvanSavenko commented on June 26, 2024
  1. Probably not trivial at the moment. Currently the only alternative is "end turn once combat is over"
  2. May take a look if I have time/interest, but no promises - vcmi extras is a mess.
  3. Not implemented

9 - May take a look, not sure if a quick fix or something more complex, so may not be for 1.5.3

Rest - will take a look, sounds simple enough.

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dydzio0614 avatar dydzio0614 commented on June 26, 2024
  1. may be hard due to VCMI extras as well

code for 2. is not exactly relevant to vcmi extras but is somewhat messy since it is written in a way that does not expect more than 2 different types of actions

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dydzio0614 avatar dydzio0614 commented on June 26, 2024

the way i personally see target implementation of "1": blocking yes/no popup appears where "yes" finishes battle with autocombat (functionality now exists), and "no" button triggers retreat

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IvanSavenko avatar IvanSavenko commented on June 26, 2024

4 - Unable to reproduce. Might be caused by h3 bug #1441 (fixed in hota)
7 - Postponing, unless somebody else looks into it. It requires more than just code - tooltip to indicate change in function, new icons to indicate it, possibly more.

6 & 8 - fixed, will open PR soon

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