Comments (1)
Fixed in latest release.
from flatredball.
Related Issues (20)
- ZBuffered sprites do not behave as expected - perhaps fully broken? Hard to say HOT 1
- Look into supporting Tiled Map Editor .World Files HOT 1
- New FRB Template (Desktop GL MonoGame) should use nuget packages and no libraries
- Renaming project/creating new Web project should rename .mgcb files HOT 1
- FRB Editor should generate file aliases when loading XNBs HOT 1
- If the main project or any synced projects do not support SkiaGum (such as webgl or phone), do not show the option to link that library. HOT 1
- Open New Project Wizard: checkbox should not show up when adding a synced project
- To investigate - missing file references in FRB Editor for deadvivors HOT 1
- Creating a new project and linking source should not add SkiaGum if the project type is not DesktopGL HOT 1
- Cache mgcb locations to prevent having to search for it on every file that is being built HOT 1
- Drag+drop Entity into folder causes crash if there is a synced project HOT 1
- Adding a derived entity should ask you for the target folder HOT 1
- Add properties for turning off vsync and fixed fps in the profiling tab
- Non-ICollidable entity with animated Sprite using shapes from animation should somehow warn the user HOT 1
- Renaming entities should rename variant references on instances HOT 1
- Entities vs solid collision (tile shape collection) should report in the Collision tab HOT 1
- Switching between NAudio and MonoGame song should delete/create files as necessary, or at least remove them from .csproj HOT 1
- Live Edit Functionality HOT 2
- Receiving string should have a timeout HOT 1
- Re-generate after removing objects from an instance HOT 1
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from flatredball.