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cinders-ds3's Introduction

Overview

This repository will host the latest version of Cinders.

This may include unstable changes or unfinished content, so download this version with that in mind.

Installation

Drop the files in the ZIP in your Dark Souls III Game directory: ~\steamapps\common\DARK SOULS III\Game.

You only need the "Cinders" folder and modengine.ini if you are installing the mod via this repository.

Links

The main mod can be found here.

cinders-ds3's People

Contributors

greatmightyp0 avatar harmonixer avatar lost-kitty avatar vawser avatar whurdamuffinsat avatar

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cinders-ds3's Issues

AI Issue on black knights

The black knights near the Undead Pyre bonfire have a glitched AI, at least for me. They patrol their areas and raise shields when attacked but otherwise completely ignore the player.

Hallowed ring not working

hallowed ring is not working. i am running the beta cinders(master branch commit f408e7f). i tested this on midir. I am using sunlight spear which is dealing 3888 damage to midir both with and without the ring. Midir is an abyssal creature and hallowed ring+5 should increase my damage by 30%

Companion Build/Magic Build

Just wanted to say I am playing the latest cinders mod. (2.0 or 2.1) and I realized that the banish coin (banish your companion) totally banish it ( you can not summon it again till bonfire). Is that normal? If not then there is a bug.
Secondly, the fp regenerating is way to Little.
I try the companion Build with 500 FP now to summon all I have, but without FB potion or regeneration it is just painful to watch you fp regenerate by 7 or 8 .
Maybe do it % based or something like it
Thank ya

dupe every item

every item that goes in your inventory right after boss/you die goes in your inventory another time when you sit on bonfire, so you can get like 100 great souls/primordial things and so on
DarkSoulsIII_2020-04-06_13-43-52
it was on 77793b6 i guess
sry for grammar, im retarded

Bloodbite Ring Duplicated

The blood-bite ring is dropped as a guaranteed drop from the rat in the undead settlement sewers, however it is also dropped as a normal drop which ends up with two of them.

Draconic Arrow has 200 AR

Version

lastest, commit 21eb8fc

Issues

Draconic Arrow has 200 AR while it should have 100, as stated in the excel sheet.

Suggestions

I think it makes sense to have Draconic Greatarrow at 200 AR, even a little higher.
If AR of both arrows are the same, greatbow often only has a 100~150 AR advantage over the regular counterpart. Taking the attack speed into consideration, this makes the DPS of regular bows significantly higher than that of the greatbows, let alone the miss of greatbows due to the slow attack.

Typing, and various other menus, do not work when Steam VR is open in the background. Game often crashes with attempt.

This might be an issue with mod engine. Anyhow, trying to type in a online play password or do character creation does not work at all when steamVR is open. You might be wondering why I have SteamVR open? Well I use my VR headset as a mic, and the mic only works when steam VR is turned on.

This is a stupid bug that likely very few people have encountered, but I thought I might as well bring it to your attention.

This archive is corrupt

Trying to interact with the .zip file, WinRAR shoots out this error message.

Is the problem on my end?

kuva

kuva

I tried installing the .zip many times, but the same errors appear every time.

Bad question on installing

Im sorry for the silly question, but do i have to copy files from ModInfo folder to play the test version 100% accurately or is fine as it is?

About Companions system and summon function

Recently a very interesting DS3 mod named as 'Pocket Souls' occured, it provide a very powerful and intesterting function.

  • it can capture monster and enemys (till now, can capture 56 enemys at most)
  • it can summon these captured monster as a spell to fight for player

It's very great idea and make batter more funny and inscrutability, could Cinder also make this function ?
It maybe a important new playing mechanism.

Confirmation Dialogue when Proposing?

When choosing to propose to an NPC, a confirmation dialogue would be nice, so there's no accidental relationships from mis-menuing, especially since it's a once per NG feature. (I may have accidentally proposed to Yoel minutes before Catacombs.)

Aspiring Dragon Stone question

Does the visual transformation from this new item hide armor? I like to use the dragon head on its own for appearance purposes, and it looks like the old ones are getting removed.

If it does, a 'head only' version would be greatly appreciated.
Edit to show what I mean:
image

Ledos Armor

Can you Add Ledos Armor From The Ringed City Dlc

Balance change: Lingering Chaos

As someone that's been playing a pyromancy playthrough, please increase the SP cost of Lingering Chaos, no other spell is even close to its damage output that early on, and it's one of the cheapest casts to boot. At point blank or against large enemies like bosses where all the orbs can hit, it does 1280 base damage with the cast time of a fireball, all for the cost of a Fire Orb (300 damage). Great Combustion, a melee spell, at the same range (and much later in the game) does 550 for 200 compared to LC's 180. Over twice the damage for less SP. Being this cheap defeats the purpose of using it as an area denial spell and it's hard to justify using anything else when you can just cast it point blank and one-shot most enemies.

Spook doesn't work

Spook, the spell that muffled your footstep by 90%, along with the ascended version that complete silence footstep (excluding the fall damage negation effect as that part of the spell seem to be working properly), doesn't work for NPC enemies. There are no difference at all in term of sound negation between being effected by Spook and not being under its effect against NPC. Interestingly, however, the sfx of footstep was actually muffled on my end. This mean that it might be functioning normally against real players in PVP, but I couldn't test this out to be certain if sfx was audible for other players

Frequent Crashing

Hi I am getting frequent crashing. Most often it is during boss fights or while killing enemies in general. Standing still does not seem to cause crashes. Sometimes there will be error messages, sometimes there wont be. Sometimes the music continues to play.

Here is what the error message says:

*** Unhandled Exception! See console output for more infos! ExpCode:0xC0000005 ExpFlages: 0 ExpAddress: 0x00007FFC2FCD4240

Here are some of the errors in the log file:

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000141FD3D26)
0000000141FD3D26 (DarkSoulsIII): (filename not available): Scaleform::Render::Matrix2x4::TransformByInverse
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC36907974)
00007FFC36907974 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC36A4A261)
00007FFC36A4A261 (ntdll): (filename not available): RtlUserThreadStart

I am on Windows 10 Enterprise version 1809, running a GTX 980 ti with the latest drivers (I updated them yesterday). I've also checked the integrity of Dark Souls 3 and reinstalled the mod.

Hornet ring not working on Twisted Knight

I've been working on killing Twisted Knight, and I began noticing that I wasn't able to take any ripostes while fighting him. At first, I thought it was because I was using the Phosphorescent Pole and it just wasn't compatible with the Hornet Ring. However, after a little bit of testing by fighting other enemies and trying to use another weapon against the Twisted Knight, it turned out to just not work with any weapon at all while wearing the Hornet Ring

Will clothes be able to be reinforced ever again?

If we're going to allow weapons to be reinforced to a degree then clothing or armor IMO should get the same treatment but that's simply my thoughts on the matter. In the case of clothing, I think the argument can be made that they should get reinforcements as Weapons while the same power as before overall clothing feels less about effects and more of Fashion souls which if that's the intention sure but I think clothing should get a reinforcement system of some kind even if Effects never get buffed in any way.

Max Ascended Cleric's Candlestick not Ascending Spells

As of version 1.76 the Cleric's Candlestick does not Ascend spells when it is at +10.

I haven't tested other spell tools.

It is most easily noticeable with spells like Power Within and Boulder Heave but applies to all spells as far as I can tell.

Dying mobs

I downloaded the most recent version and random mobs occasionally died. This happened in the trial of perseverance (random souls were gained without killing mobs) and more specifically, Pyromancer Dunnel instantly died upon spawning in. Mobs also seemed to die sometimes on warping into zones. This wasn't happening in 1.65 though.

Decompiled .hks files

Hi there, I am very interested in the decompiled scripts (like the one .hks file in the muffin folder). Could somebody send me an archive with all decompiled functions?

some new function suggestion

Hello, Nice to meet you.
this mod is a great, wondfull mod, it brings me lots of fun, and I'd like to see it become more and more interesting,
so I'd like to share some personal suggestion, hope you can look it one eye.

  1. how about add enemy randomize function,

    • maybe player need to consumpt some special item, and then can transfer to some map, and in this map, the enemys are randomized. it will bring much fun, like bloodborn.
  2. how about add weapon block sound effect.

    • like Sekiro die twice, actually DarkSoul3 also can block enemy's attack, but no any special block sound, if sounds the special block sound, it may bring more fun like the sekiro.
  3. the trial wave enemy is intersting but the enemy is too much at the same time, so most of time ,we must run and run for ever to avoid been sieged by too much enemy, but that reduce the occured enemy numbers at the same time is a better selection. it's my personal opinion.

anyway, Thank you very much for developing such a good masterpieces.

Augur of Cooperation; Solaire is Dead

I was in the Graveyard of Ash with Solaire, and a pus of man pushed him off the ledge. I tried to summon him back but he never appeared. I sat at a bonfire to reset, and nothing. I quit the game and came back, tried to summon him again. This time he appeared and died (I'm assuming from fall damage). Now, once again, he doesn't appear when I summon him. I fear I've done the unthinkable and killed the jolliest cooperator.

Cinders 1.72

Dark Edge FP Cost too high?

Dark Edge was changed to have the same animation and damage as Farron Flashsword, but it still has its original FP cost of 30, vs Flashsword's FP cost of 10. Is this intentional?

Fool's Flame Bug

Spell damage increase with Luck, but spellbuff of the Fool's Flame doesn't correctly scale with Luck. This means that piromancies like Carthus Flame Arc don't scale values correctly.

Multi-Language support

I have a big feature to suggest. Support to multi-language. I really need to play the mod in native language (Even if the entire game is in other language except the cinder item/actions are in english).

I would like to help to implemented but seems that this things is not been scheduled/written in the code base.

How can i help?

Downloading latest playtest version failed

I'm trying to download the file, but it always fails when I've downloaded it around 1GB, this is the first time that it happened to me, because I have downloaded it other times ( olders playtest versions of cinders )

Immolation damaging neutral/friendly npc

Version Cinders 1.72 (Date uploaded: 18 Apr 2020, 12:50PM on the nexus)

issue: don't know if it is intended or not, or if it's even a bug, but Immolation pyromancy can damage friendly-ish NPCs, tested on NPCs in firelink and other places

Yapped HBE not escaping commas (or probably quotes) on csv export

CSV is a simple format but has various implementations; but goto and excel implementation is to enclose commas and quotes in quotes (e.g. https://stackoverflow.com/questions/4617935/is-there-a-way-to-include-commas-in-csv-columns-without-breaking-the-formatting )

Example:
`5400,Animation ID Offset - 0,-1,-1,-1,0,1,1,1,1,...

5404,Animation ID Offset - 1,000,000,-1,-1,-1,0,1,1,1,1...

5405,Animation ID Offset - 2,000,000,-1,-1,-1,0,1,1,1,1...

5406,Animation ID Offset - 3,000,000,-1,-1,-1,0,1,1,1,1...

5407,Animation ID Offset - 4,000,000,-1,-1,-1,0,1,1,1,1...

5408,Animation ID Offset - 5,000,000,-1,-1,-1,0,1,1,1,1...`

this is verbatim and trimmed from exported SpEffectParam
5404-5408 have issues from the commas in the "millions numbers" parts of the name, whereas 5400 works fine

several problem lines can be found using csvlint (https://csvlint.io/validation/5fdb80f4fa170a0004000024)

Also not sure if import data is reading correctly because of this

Yapped HBE Suggestion - Import data matching row

Basically being able to import a csv to currently highlighted param that matches rows by # and overwrites those rows (preferably an open file prompt instead of preselected file path the way import data does)

Example, importing:
160600290,Lingering Dragoncrest Ring,-1,-1,-1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,-1,-1,0,-1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,-1,1,0,0,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,-1,0,0,0,0,-1,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,193,0,0,0,0,-1,100,True,True,True,True,True,True,True,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,0,1,True,False,True,False,False,False,False,False,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,0,0,-1,False,0,1,1,1,1,1,1,1,1,1,0,1,1,0,-1,-1,1,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,False,False,False,False,False,False,False,False,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,False,0,1,1,1,1,1,0,0,0,0,1,1,0,2,1,0,0,-1,1,0,0,0,0,0,0,0,0,0,-1 (which is just the current exported csv entry)

Would overwrite row # 160600290, (and subsequent lines with other entries similarly matching their row #'s)

Currently (to my limited knowledge) the same end result of modifying a large number of specific entries when master gameparam_dlc2.parambnd.dcx is modified has to either be done by hand or through automation/merging excel after exporting the entire param entry and then reimporting the entire entry which can be quite time consuming

As a sidenote I wouldn't hate "Export data matching row #" either; where a textbox, preferably with last-input memory, had comma separated row #'s to export; with or without headers for reference. Like "100,150,252,111,666" would export rows 100, 150, 252, 111, and 666 to csv.
Could even implement range matching like "100-150,555,580-585" would export "100, 101, 102... ...147, 148, 149, 150, 555, 580, 581, 582, 583, 584, 585" if the entries exist.

Blood Loss Affects Illusory Insignia

It seems when your character is affected by blood loss, your illusory insignia reverts back to your regular head (it doesn't seem the body/emblem is affected). You can find the example images linked accordingly;

  1. 'Cinders 1.90 Blood Loss Bug.jpg' (equipped helmet is Snail Shell)
  2. 'Cinders 1.90 Blood Loss Bug (after moss clump).jpg' (insignia is Ringed Knight Hood)

The problem doesn't seem to be isolated to those items specifically, since I tested with other insignia and emblems, and only the insignia seem affected by blood loss. To be clear, the problem begins both when introduced to blood loss (when you're first attacked) and when blood loss actually occurs.

Cinders 1 90 Blood Loss Bug
Cinders 1 90 Blood Loss Bug (after moss clump)

Effects on helms only

I have no idea where to post this but having the choice to use different pieces of armors was really better than relyng only on head gear as is somethiing dark souls III always missed, having areason to use seomething beside appereance and resistances.
Having those gauntlets having different and unique effects aswell, no idea why you choose to change and make all Armors Pieces a trivial manner again.

Domhnall of Zena repeats his voiceline with every line hespeaks.

Domhnall of Zena in the Firelink Shrine who sits close to the Gate switch for Gundyr, repeats his voiceline "Blessing of the moon upon your journey" with every line of dialog he has. Not a big issue but it leads to him skipping through the dialog rather fast.

Hope it's not to hard to fix and thanks for the hard work you put in Cinders. Let me know if you need anything more.

Vordt's set missing

After killing Vordt on version 2.15, his armor set isn't sold by the shrine handmaid.

Moonlight Sword models

It'd be very charming and nice if the Moonlight Sword had models like the MLGS dos. I'd love to have a fire and dark Monlight Sword for a build that use the growths of both without the suggestion of "Just use two moonlight greatswords", which is extremely not good for equip load.

I'm told in Discord there are chances this will cause a increase in memory usage, but I don't thiink it'd be very significant if there was one.

Crash on Irithyll bridge [1.71]

[INITIAL CONDITIONS]
I've just beaten Wolnir
I got the pupet in the chest, guarded by an Irithyll soldier

[PROCEDURE]
I walk along the bridge (with and without the huge mob)

[BUG]
The game exits (crash)

[REPRODUCTIBILITY]
4/4 times

[NOTES]
playthrough created in 1.71
No log found
Simply added Cinders content to update from 1.62 to 1.71

some no sound bug for mini bosses

Hello, when I fight with below two mini bosses, it's silent at most time, this cause the batter is so boring.

  • Mirror Knight (only serveral weapon action have sound, most of action have no sound at all)
  • The Dragon Knight (almost all action have no sound )

could you check it ?
very like this mod, thanks for you.

Two questlines can't be finished

1.Siegward of Catarina's questlines end by Siegward sleeps next to the fireplace in Irithyll of the Boreal Valley.He won't get to the cell in Profaned Capital.
2.Lord of Hollows questline.I can't get new dialogue from Yuria after killing Pontiff Sulyvahn.Anri is not in the Darkmoon chamber in Anor Londo.

Can get trapped by roots in the Smouldering Lake

There's a particular spot you can fall into in the Smouldering Lake (if I remember correctly it's along the right wall after exiting the demon king fight) that leaves you stuck and you have to die/return to bonfire.

Video

Some of added weapons crashes the game

Some weapons like Nil bow and blade freezes and then crashes the game. Happens after pressing either attack or special attack button. Reinstalled the mod twice

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