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udonexplorer's Issues

[VRCSDK-Worlds 3.1.9] 'UdonGraphWindow' does not contain definition for 'InitializeGraph' anymore

Error:

Packages\com.varneon.udonexplorer\Editor\UdonListView.cs(390,20): error CS1061: 'UdonGraphWindow' does not contain a definition for 'InitializeGraph' and no accessible extension method 'InitializeGraph' accepting a first argument of type 'UdonGraphWindow' could be found (are you missing a using directive or an assembly reference?)

In VRCSDK - Worlds 3.1.9 the method for opening an Udon Graph Asset in the Udon Graph Window has changed:

  • 3.1.8

public void InitializeGraph(UdonGraphProgramAsset graph, UdonBehaviour udonBehaviour = null)
  • 3.1.9

public void LoadGraphFromAsset(UdonGraphProgramAsset graph, UdonBehaviour udonBehaviour = null)

Automate VPM releases

Automate the release workflow for creating new releases based on package manifest information with following assets included:

  • .zip compatible with VRChat Package Manager
  • .unitypackage

Suggestion: Move the menu item to the Window menu

Hello!

I'd like to make a suggestion that the Verneon menu be moved to the Window menu. A lot of assets choose to live in the main menu bar, and it really is taking up a lot of space. And in my opinion, the more polite practice is to put your menu under Window.

I think this is something all assets targeting VRChat should do. That way there is room for everyone, without stuffing the main menu bar.

And yes, I recognize this may be more applicable on macOS. ๐Ÿ˜…

Thank you for considering!

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