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DayZ VPPAdminTools

Table Of Contents:

Installation and Configuration:

About:

VPP Admin Tools is a feature-rich DayZ Workshop add-on which aims to add administration tools by implementing a collection of features that help communities manage their players while keeping the installation, and configuration simple for new, and advanced users.

Donation Information:

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infectedhordesplus's Issues

Need help please ??

Hiii guys,

I need your help please :/

I put the ref in my server custom like this:

NEXT COMMENT

But server dont launch ^^, please :/

I put the include top.

Thank

crash

Hi! I have an error when adding this script

Can't compile mission init script'!

$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c(84): Bad type 'InfectedHordesPlusSpawner'

Runtime mode
CLI params: dologs  adminlog  freezecheck  connect 92.53.64.145 port 2402 config ServerProfilesFolder\serverDZ.cfg cfg ServerProfilesFolder\basic.cfg scrAllowFileWrite  profiles ServerProfilesFolder mod @RPCFramework;@Permissions-Framework;@Community-Online-Tools;@Trader;@bT_Map;@BuildAnywhere;@DisableBaseDestruction;@KillFeed;@NewNVG_Borland;@SQUAD MSF-C;@Mass'sManyItemOverhaul(W.I.P);@OP_BaseItems; user 38 scriptDebug true 

My init.c https://pastebin.com/X7c6DTij

[BUG]Script reduces total amount of xombies in other areas of the map.

Love this script, the only problem we are constantly hearing, is that zombies very rarely spawn any more, only via the horde script.

Few Quotes
"Hello. a question: where are the infected? the zombies have disappeared a few days ago."

" Noticed it as well. In many cities the zombies are totally gone. Where army zombies spawn it spawns a few "army" zombies but in normal cities and villages its empty. And hordes I have found in a few cities but not many at all. And it is really cool and all but my fps drops from 90 to around 30-50 when they spawn. And if you shoot a few of them or if you wait long enough they will dissapear for a few minutes and then they will randomly spawn again, and they can spawn at any time."

crash_2019-02-13_20-50-29

Hi there! Got an error after updating DayZ 1.01

$CurrentDir://mpmissions//dayzOffline.chernarusplus//InfectedHordesPlus//InfectedHordesPlusSpawner.c(52): Incompatible parameter '1'

Runtime mode
CLI params: connect 192.168.3.10 port 2402 dologs adminlog freezecheck FilePatching scriptDebug true scrAllowFileWrite config ServerProfilesFolder\serverDZ.cfg cfg ServerProfilesFolder\basic.cfg profiles ServerProfilesFolder mod @RPCFramework;@zomberry Admin Tools;@trader;@buildanywhere;@bzReload;@CraftableR;@DayZ-Expansion-Chat;@Uaz_Buhanka_3303;@VanillaPlusPlusMap;@WalkingDeadZombies;@dire Wolf;@InventoryPlus;@NewNVG;@fidov PACK 4;@Niva 4x4;@no Raid Tool;@squad MSF-C name 38

SPAWN 1 time, and nothing more

The first time, the horde spawn imediatly after the restart, all work good... Maybe Z despawn directly but its not a BIG problem, but after that, nothing.. No new spawn, i restart, delete the json, and delete reinstall all your matser folder lol, no new spawn horde !!!

[FEATURE REQUEST] Trigger

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

Describe the solution you'd like
A clear and concise description of what you want to happen.

[FEATURE REQUEST] Trigger "Events" by init.C

Is your feature request related to a problem? Please describe.
(Not related to a problem) I think your mod will pair perfectly with DayZ Editor, I have created several "random" events to spawn into the world, but they are void of zombies, this will fix it. (hoping I can spawn in animals as well, just getting to installing/testing). The only issue is that I randomly select spawned in events via init.C

Describe the solution you'd like
If possible, it would be great to trigger certain profiles or sets of spawns with init.c so that the buildings AND the zombies can be random. Otherwise, I will need to dedicate open fields for random zombie spawns that are always there but only make sense when the event triggers for that location.

crash_2019-03-06_07-06-35

I have an error in crash logs after installing this script:

NULL pointer to instance
Class: 'InfectedHordesPlusSpawner'
Function: 'onUpdate'
Stack trace:
$CurrentDir://mpmissions//dayzOffline.chernarusplus//InfectedHordesPlus//InfectedHordesPlusSpawner.c:65
$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c:62
scripts/3_Game/DayZGame.c:1710

Runtime mode
CLI params: connect 127.0.0.1 port 2402 dologs adminlog freezecheck FilePatching scriptDebug true scrAllowFileWrite config ServerProfilesFolder\serverDZ.cfg cfg ServerProfilesFolder\basic.cfg profiles ServerProfilesFolder mod @RPCFramework;@zomberry Admin Tools;@killfeed;@trader;@buildanywhere;@MilitaryOverhaultPack;@bzReload;@WalkingDeadZombies;@NewNVG;@InventoryPlus;@InventoryPlusPlus;@FixedStacking;@admin-set;@sneaky Stashes and Stuff;@radiation Zone;@VanillaPlusPlusMap;@code Lock;@no Raid Tool;@cL0ud's Military Gear;@more Wolves;@fidov PACK 4;@basebuild+

[FEATURE REQUEST] Loot Drop

Is your feature request related to a problem? Please describe.
Not a problem, but for sure would be cool to have a "LootDrop" variable where we can define what kind of items infected drop from the horde rather than having to change our normal infected held items, this makes killing more infected more rewarding outside of hordes in order to lessen risk.

Describe the solution you'd like
Allow server owners to define what kind of loot drops/spawns around dead infected from the horde.

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