Comments (4)
Steps to Reproduce:
- Try to maintain constant forward motion up a slope
- Jump on the slope
- Jump again as soon as you land from the first jump
from sankari.
Looks like the player gets stuck in the JumpStart
animation state.
from sankari.
Resolved
from sankari.
and fixed a bunch of other bugs while I was at it too
from sankari.
Related Issues (20)
- `EventManager.cs` or `event EventHandler`?
- Implementing `PrevCurQueue<T>`
- Lerping player positions
- Making `OtherPlayer` come to life
- Map position syncing is glitchy for other client
- Player should fall down faster the longer they are hugging a wall HOT 2
- Player stomp ability
- Camera shake effect
- Porting options code from GodotModules to Sankari
- Porting modloader code from GodotModules to Sankari
- InvalidOperationException: Late bound operations cannot be performed on types or methods for which ContainsGenericParameters is true HOT 6
- Need help with generics HOT 3
- Poor readability for `Notify` function in `EventManager.cs`
- Cleaning up code for timers HOT 1
- Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt
- Spamming jump into a upwards slope causes the players position to glitch out
- Should `Dictionary<byte, string> Players` be stored on the Game Client thread or the Godot thread?
- `public static bool IsExportedRelease() => OS.HasFeature("standalone");` not working in Godot 4 Beta 17
- Delegate 'System.Action<byte>' has some invalid arguments
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from sankari.