Comments (6)
Maybe the abstract
keyword combined with generics is the culprit? (https://developercommunity.visualstudio.com/t/cant-run-tests-late-bound-operations-cannot-be-per/692576)
from sankari.
Closed as seems to have been fixed in Godot 4 beta 8
from sankari.
Re-opening as the issue came back. Exact same popup / error.
from sankari.
Seeing a very similar problem with my project, in my case also an abstract class with a generic parameter, but also partial (inherits from a Godot Node)
I removed the abstract modified and implemented empty virtual methods instead of abstract, and when I opened the project, it was possible to see it for a second, then Godot died again.
I went to Visual Studio, cleaned the solution, tried opening the project again, and it worked.
v4.0.beta10.mono.official [d0398f62f]
from sankari.
If cleaning the solution is like deleting the .godot
folder then the issue may most likely come back later on.
Looks like this issue is going to get fixed :D
godotengine/godot#70511
from sankari.
Appears to be fixed by beta 11. The error did come back but I'm assuming that's just because I didn't delete the .Godot folder. Fingers crossed.
from sankari.
Related Issues (20)
- `EventManager.cs` or `event EventHandler`?
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