uyjulian / controlpack Goto Github PK
View Code? Open in Web Editor NEWA set of utilities for Minecraft.
License: MIT License
A set of utilities for Minecraft.
License: MIT License
Confirmed in ControlPack 5.94.0 on Minecraft 1.12
Can't find the menu in 1.12.2
Where is it supposed to be ? If I remenber in old versions you could access a menu from the main options.
Am I missing something or is it a conflict with other mods ?3
So far I use :
15/03/2018 22:19 263,258 Inventory-Tweaks-Mod-1.12.2.jar
15/03/2018 22:19 537,164 jei_1.12.2-4.8.5.147.jar
15/03/2018 22:21 63,802 mod-cp1.12.2-5.94.3-mc1.12.2.litemod
15/03/2018 22:21 611,798 mod_voxelMap_1.7.0_for_1.12.2.litemod
15/03/2018 22:32 2,334,134 OptiFine_1.12.2_HD_U_C9.jar
And it looks like the menu item is missing
Edit:
At least I found the config file which allowed me to change an option I wanted to modify:
options.holdtoattack:true
It doesn't seem to work, can anyone confirm and if so when can we expect an update :) ?
So i have a couple of mods that add new high dmg weapons that are skipped/not recognized by the mod.
I tried adding their IDs but they're over 6, of them (Reforged, IC, Lycanites mobs) so theres not enough space in the other options GUI for all of them.
I tried adding them all to the controlpack.txt on my .minecraft folder but it doesnt work, it just recognizes the first 6.
I would like for you to add the feature to add them manually or just be able to add as many as we want
Hey, seems like Liteloader is dead, but there is a new modloader called Rift.
Stuff like Voxelmap is now available for Rift too.
Might there be a chance you port this project to Rift and update for 1.13.2 ?
Is this Mod still updated? Please update to 1.11- This Mod is too good to not be updated.
Cmon bro, I love your mod and I cant live without it!
Sadly, you're behind the schedule most of the time which makes it hard to use it.
I'd appreciate it a hella lot if you updated the mod c:
Confirmed on OSX with menu-bar hiding enabled, on ControlPack 5.94.0 on Minecraft 1.12
When I start auto mining, it won't pick the best tool to mine
Issue: you can not sprint by double-tapping W.
Known cause: "toggle sprint" code overrides Minecraft.
This mod constantly changes what I have as my active hotbar item when I open chest, or inventory, or press t or / to type. Anything that opens a menu causes it to swtich what I have active. usually will be the same hotbar postion until I relog, then it switches at random. Not sure whats going on there.
Currently, new mapping development is occurring at yarn.
Figure out a way to apply Yarn mappings to the old development environment (three way comparison?)
Even with only LiteLoader 1.10.2 snapshot (build 6) and ControlPack 5.93 beta2 installed, I can use the following steps to reproduce this:
Result: the first hotbar slot is now selected, regardless of which slot was selected before opening the inventory.
Expected: the slot that was selected before opening the inventory remains selected.
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