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BlackOpsFAF-Unleashed conflict with BrewLAN Penetration module.
After testing the new version of BlackOps I came across this bug. The game works fine with (I think) all BrewLAN modules except Penetration.
Log file provided below.
game_19875176.log
Aeon Purifier - (Tactical Missile Launcher) - Does no damage
I know this worked fine last year, so I believe this may be due to more recent changes in FAF.
To replicate, simply build a T3 Aeon tac missile launcher and fire at ground targets. No damage is dealt to the targets. It does appear to do damage to shields on the way down though, just nothing actually on the ground.
I am wondering if it is related to what I saw in the base game back in April, and if BlackOps might need some tweaks for compatibility there. Honestly not sure if I am reporting this in the right place - if it should be on FAF itself or just the mod.
Zip file containing log and replay: game_17141043.zip
Gametime:
27:20 - I launch T3 tac missiles at shields, shields appear to fall
28:20 - I launch at unshielded buildings
28:52 - Launched missiles land on buildings, no damage observed
Nothing relevant is seen in the log file at these times.
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