Comments (5)
I will try to make a small guide on how to add/update a 3D model for Egregoria, but the idea is pretty basic: put the glb model in the assets/models
folder and update the assets/companies.json
file
I like your model (it is rough, but much better than the simple sprite). Although I think it could probably be a bit lower poly, especially using smooth shading would reduce the vertex count (as they don't need to be split)
from egregoria.
I will try to make a small guide on how to add/update a 3D model for Egregoria, but the idea is pretty basic: put the glb model in the
assets/models
folder and update theassets/companies.json
fileI like your model (it is rough, but much better than the simple sprite). Although I think it could probably be a bit lower poly, especially using smooth shading would reduce the vertex count (as they don't need to be split)
I generally am used to sculpt in hi-poly for 3D printing, I'm very open to any art direction.
If it's ok I could assign this to myself as a first task. I'll reduce the poly count a bit.
Are you sure about smooth shading though? It kinda goes against the general low poly aesthetics, no?
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I think for trees smooth shading looks a bit better (at least when I tried it on the terrain trees), but I don't really have an artistic direction. Low-poly is not much an aesthetic as an engine limitation as LOD is very expensive in terms of modelling costs and on implementation side.
I used smooth shading for the lamp posts and traffic lights for example and I think it looks good (I'm not home so I can't send screenshots)
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I think for trees smooth shading looks a bit better (at least when I tried it on the terrain trees), but I don't really have an artistic direction. Low-poly is not much an aesthetic as an engine limitation as LOD is very expensive in terms of modelling costs and on implementation side.
I used smooth shading for the lamp posts and traffic lights for example and I think it looks good (I'm not home so I can't send screenshots)
Very fair. I'll reduce the poly and try to set it in game. I'm currently on the Himalaya, so time and internet are flacky! :D
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No problem! Happy climbing :)
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Related Issues (20)
- In game chat
- Technological Progression
- Distance fog HOT 1
- Game crashes on startup HOT 1
- Add flatpak support HOT 1
- Tooltips
- 200 seconds per hour? HOT 2
- Doesn't start in release mode HOT 15
- Pblish on crates.io HOT 1
- Tree impostors HOT 5
- Determinism HOT 2
- Asset Manager HOT 1
- Update README about required Vulkan. HOT 4
- coherent asset style HOT 7
- GPU Compression
- Building Models HOT 1
- Terrain editing HOT 2
- Multiple kinds of trees + Tree brush
- modularize things HOT 1
- Electricity/water/sewers etc (pipes/networks)
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