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Uriopass avatar Uriopass commented on June 4, 2024

I will try to make a small guide on how to add/update a 3D model for Egregoria, but the idea is pretty basic: put the glb model in the assets/models folder and update the assets/companies.json file

I like your model (it is rough, but much better than the simple sprite). Although I think it could probably be a bit lower poly, especially using smooth shading would reduce the vertex count (as they don't need to be split)

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thelazyone avatar thelazyone commented on June 4, 2024

I will try to make a small guide on how to add/update a 3D model for Egregoria, but the idea is pretty basic: put the glb model in the assets/models folder and update the assets/companies.json file

I like your model (it is rough, but much better than the simple sprite). Although I think it could probably be a bit lower poly, especially using smooth shading would reduce the vertex count (as they don't need to be split)

I generally am used to sculpt in hi-poly for 3D printing, I'm very open to any art direction.

If it's ok I could assign this to myself as a first task. I'll reduce the poly count a bit.

Are you sure about smooth shading though? It kinda goes against the general low poly aesthetics, no?

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Uriopass avatar Uriopass commented on June 4, 2024

I think for trees smooth shading looks a bit better (at least when I tried it on the terrain trees), but I don't really have an artistic direction. Low-poly is not much an aesthetic as an engine limitation as LOD is very expensive in terms of modelling costs and on implementation side.

I used smooth shading for the lamp posts and traffic lights for example and I think it looks good (I'm not home so I can't send screenshots)

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thelazyone avatar thelazyone commented on June 4, 2024

I think for trees smooth shading looks a bit better (at least when I tried it on the terrain trees), but I don't really have an artistic direction. Low-poly is not much an aesthetic as an engine limitation as LOD is very expensive in terms of modelling costs and on implementation side.

I used smooth shading for the lamp posts and traffic lights for example and I think it looks good (I'm not home so I can't send screenshots)

Very fair. I'll reduce the poly and try to set it in game. I'm currently on the Himalaya, so time and internet are flacky! :D

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Uriopass avatar Uriopass commented on June 4, 2024

No problem! Happy climbing :)

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