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thelazyone avatar thelazyone commented on May 23, 2024

How would you plan to proceed?
May be worth implementing a HLOD first?

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Uriopass avatar Uriopass commented on May 23, 2024

Tree impostors are quite different from any usual lod system I think since they need pre-rendered images depending on the orientation which would only be used for trees I suppose
Although determining at which distance to replace them and swapping the models and such is the thing hlod are good at

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thelazyone avatar thelazyone commented on May 23, 2024

A solution would be to limit the view in a "total war" way, which would both reduce the amount of vertices (no horizontal view) and would even justify using an Impostor solution for any distance (since the minimum distance would still not be point-blank).

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Uriopass avatar Uriopass commented on May 23, 2024

I really really like being able to move the camera. Fixing a camera angle would pretty much make the game 2D

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thelazyone avatar thelazyone commented on May 23, 2024

That is a fair point. In that case switching between the rendering styles would be important.

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