Comments (5)
How would you plan to proceed?
May be worth implementing a HLOD first?
from egregoria.
Tree impostors are quite different from any usual lod system I think since they need pre-rendered images depending on the orientation which would only be used for trees I suppose
Although determining at which distance to replace them and swapping the models and such is the thing hlod are good at
from egregoria.
A solution would be to limit the view in a "total war" way, which would both reduce the amount of vertices (no horizontal view) and would even justify using an Impostor solution for any distance (since the minimum distance would still not be point-blank).
from egregoria.
I really really like being able to move the camera. Fixing a camera angle would pretty much make the game 2D
from egregoria.
That is a fair point. In that case switching between the rendering styles would be important.
from egregoria.
Related Issues (20)
- Determinism HOT 2
- Asset Manager HOT 1
- Update README about required Vulkan. HOT 4
- coherent asset style HOT 7
- GPU Compression
- Building Models HOT 1
- Terrain editing HOT 2
- Multiple kinds of trees + Tree brush
- modularize things HOT 1
- Electricity/water/sewers etc (pipes/networks)
- In game chat
- Technological Progression
- Distance fog HOT 1
- Game crashes on startup HOT 1
- Refactor multiplayer
- create dedicated website
- Terrain beyond buildable area HOT 1
- Terrain Decorations
- Launching and crashing soon after HOT 26
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from egregoria.