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opengb's Introduction

Open Game Backend

Open-source modular backend for all games and tools.

Backend Made Simple

  • Modular: Mix, match, & modify modules as needed to fit your game's unique requirements.
  • Script like a game engine: Easily extend & adapt on top of the OpenGB Engine using TypeScript. Designed to be scripted by game developers.
  • Batteries included: Provides thoroughly reviewed, tested, and documented modules to get you started quickly & allow you to customize to fit your needs.
  • Secure, load-tested, & resilient: Built to withstand the chaos that games need to grow & stay online. Load testing, rate limits, captchas, strict schemas, and more are all enforced by default.
  • Open-source & permissively licensed: Apache 2.0 license allows you to adapt, modify, & redistribute freely. Trust no one, own your backend.

Prerequisites

Install

From GitHub (recommended)

deno install --name opengb --force --allow-net --allow-read --allow-env --allow-run --allow-write --allow-sys https://raw.githubusercontent.com/rivet-gg/opengb/main/src/cli/main.ts

From source

After cloning the repo, run:

git clone https://github.com/rivet-gg/opengb.git
cd opengb
deno task cli:install

Technologies Used

  • Language TypeScript
  • Runtime Deno
  • Database Postgres
  • ORM Prisma

Documentation

Looking for the module registry?

See rivet-gg/opengb-registry.

Support

Community

Create a GitHub issue or join our Discord.

Enterprise

The following companies provide enterprise support & custom modules for Open Game Backend:

  • Rivet
  • Create a PR to list your services for Open Game Backend

opengb's People

Contributors

abcxff avatar blckbrry-pi avatar masterptato avatar nathanflurry avatar

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