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blender-addons's Introduction

UPBGE (Uchronia Project Blender Game Engine) is a fork of Blender created by Porteries Tristan (a Blender Game Engine developer) and some of his friends in September 2015.

It's an independent branch, and its aim is to clean up and improve current Blender Game Engine (BGE) code, experiment with new features, and implement forgotten features that currently exist but have not been merged with the official Blender trunk.

Currently, after the Blender Foundation's decision to delete BGE from next 2.8 release UPBGE becomes, de facto, the only one to follow the development of the Game Engine. This gives us even more freedom, if possible, to make certain decisions, since we will never, in any way, come into conflict with the official version.

Its development cycle spans the course of 4 months: 3 months to add new features and refactors and 1 months to fix bugs. Then a new release is made available for download (around 3 or 4 per year).

Regularly, the UPBGE merges the official Blender new patches, to stay up-to-date with the last Blender evolutions.

The UPBGE team is composed of volunteers; BGE users who are interested in the game engine development, a web developer, and a communication manager.

What's new?

You can take a look at the release notes to see all the new features: UPBGE Release Notes

From The Team

We hope that new users will join the project, to help us test new features, report bugs, provide feedback and ideas to improve UPBGE (https://github.com/UPBGE/blender/issues), and that new developers will join the team to help us develop shiny new features for the game engine.

blender-addons's People

Contributors

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blender-addons's Issues

publish exe issues

game_engine_save_as_runtime_eevee.py", line 339, in execute
WriteRuntime(self.player_path,

No tags matching UPBGE/upbge tags

UPBGE/upbge has tags that loosely correspond to the tags for Blender releases. However this repository doesn't have tags making it difficult to get matching versions.

Specifically, we would like to use the latest stable - upbge 0.36.1 - but we then get an error with blender-addons attempting to load AssetShelf, as introduced in the post 0.36.1 commit 2faef810.

We will try to work-around this issue by downloading the commit that seems to match the blender/blender-addons tag but I'm worried that this might miss UPBGE fixes to any incompatibilities introduced by that merge.

Is it possible to have tags on this repo?

`io_scene_gltf2` no longer working with the current UPBGE master

GLTF2 import is no longer working in the current UPBGE master (73346754b9) due to changes in the core API. The stacktrace is as follows:

  File "/usr/share/upbge/4.1/scripts/addons/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py", line 482, in do_primitives
    mesh.create_normals_split()
    ^^^^^^^^^^^^^^^^^^^^^^^^^
AttributeError: 'Mesh' object has no attribute 'create_normals_split'

The upstream contains the commit that appears to be addressing this issue.

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