An open source implementation of Knytt Stories in C# using Godot Engine
Requires Godot 3.4.4.stable.mono
Make sure to fetch / update submodules:
git submodule update --init --recursive
To properly export, *.raw, knytt/worlds/*
must be included in the export filters
To build a proper Android APK, activate the "Internet" permission.
There must be a worlds directory in the project root (or next to the binary if you have exported).
Place packed (.knytt.bin) or unpacked worlds in that directory.