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michel-iwaniec avatar untoxa avatar

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gbvm's Issues

A few question

Hi @untoxa,

Thank you for making GBVM, it's a great project. I got a few questions, hope I'm putting it at the right place.

I noticed that there are two major branches you've committed to - https://github.com/untoxa/gbvm/ and https://github.com/chrismaltby/gbvm, so my first question is how do they get supported respectively? Could I suppose that /untoxa/gbvm is a purer version with core features, /chrismaltby/gbvm is enhanced with a number of advanced functions for GB Studio, however they both will get long term support and maintenance.

I'm currently working on a custom engine based on GBVM, what I need is a purer version, but I also need advanced sprite, map, etc functions. So my main question is, would you recommend to use /untoxa/gbvm or /chrismaltby/gbvm? I wish to stick around with a well maintained version for furture updates.

One more question, is there any plan to support fixed-point real number?

Thanks.

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