Comments (3)
It's not just particles, it's anything that is transparent. Camera Canvas, and objects in the world space. Basically a deal breaker.
I played around with renderer features that target transparency and override the depth buffer but it doesn't really create a transparent effect anymore.
Doesn't help that the documentation on the depth stuff is nonexistent.
from universalrenderingexamples.
Has there any progress been made on this issue?
from universalrenderingexamples.
Tried this as well, anything transparent does not render correctly
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Related Issues (20)
- Unity collab errors if opened with Unity 2019.4 HOT 2
- Cull Front etc would be nice for ShaderGraphs
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