Comments (1)
The solution to this problem was to select the appropriate layer for "Foremost Sorting Layer" option under Camera Sorting Layer Texture settings.
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Related Issues (20)
- Unity collab errors if opened with Unity 2019.4 HOT 2
- Cull Front etc would be nice for ShaderGraphs
- CameraData.render is inaccessible due to its protection level HOT 1
- 'CameraData.renderer' is inaccessible due to its protection level HOT 5
- DrawFullscreenPass no suitable method found to override HOT 1
- 'RectMask2D' does not contain a definition for 'padding'
- All the custom shader are not compatible with srp batcher?
- Gradient Fog for Oculus Quest VR
- No gradient fog example in the current version of repository HOT 2
- URP Custom Render Feature / Pass Breaks Based on Quality HOT 1
- Can't open with 2019.4.6f1 HOT 1
- 3DcharacterUI - IL2CPP build doesn't respond to mouse click
- Objects clip through walls regardless of depth settings
- License only allows personal and non-commercial use
- DrawFullscreenPass.OnCameraSetup() no suitable method found to override
- Blur effect not work in android
- Please delete, sorry :/
- Deprecated APIs Due to latest changes...
- VFX Dissolve HOT 1
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