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aurimasc avatar aurimasc commented on June 24, 2024

How do you monitor the files presence? You haven't cleared the files in Download Manager app?

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cseheon avatar cseheon commented on June 24, 2024

Me too, the file is deleted when the download is complete.
If I don't use 'using', and don't explicitly call BackgroundDownload.Dispose (), it won't be deleted.
The file seems to be deleted during the BackgroundDownload.Dispose () process.

Of course, if I omit Dispose (), the completed download will not be deleted from BackgroundDownload.backgroundDownloads.
This is not what I want

Unity 2020.1.0 / Android 8.0

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aurimasc avatar aurimasc commented on June 24, 2024

Gotch, thanks for info.
This should fix it:
#13

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rubit0 avatar rubit0 commented on June 24, 2024

The Issue ist still here.
The workaround with renaming the file works quite well though, just append ".part" to the file path and before reaching the using block use File.Move to rename the file back without the ".part" in the end.

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MantsSk avatar MantsSk commented on June 24, 2024

@rubit0 Could you clarify what you mean by the "issue is still there"? I'm not able to reproduce the issue anymore with the fix that @aurimasc mentioned :) If you are still reproducing, could you attach an example of your code? Just want to make sure that it doesn't differ with my implementation.

Thank you

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rubit0 avatar rubit0 commented on June 24, 2024

@Sidass I mean that it is not fixed on Unity side and yes the workaround via renaming the file works fine so far.

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