Comments (3)
I made a new Project with 2019.3.9f1 and integrated the BackgroundDownloader to test, if any settings of my main-project is blocking the Process. Still the same.
What I experience:
- I tought the Callback "android.intent.action.DOWNLOAD_COMPLETE" (that is included in your backgrounddownloader-AndroidManifest) is not in the final AndroidManifest and therefore is missing to get called/ handled.
- It seems, that the downloader won't start and handle the download: The code "starts" the download, but nothing is in progress, the data wont get loaded. It won't start in the background, then it jumps to "_download.status == BackgroundDownloadStatus.Failed".
from backgrounddownload.
I assumed a long time, that the "temp/StagingArea"-AndroidManifest is the final manifest, and therefore has not included the same content as the backgrounddownloader-AndroidManifest - but the only legit/final AndroidManifest is in the APK itself (which is including the right content).
Now I'm not really further:
- it still won't start the Download
- instant getting "_download.status == BackgroundDownloadStatus.Failed"
- the "_download.error" is "Unknown Error".
I'm still kind of confident finding the issue I have/made.
Any suggestions would be nice.
I'll keep you updated.
from backgrounddownload.
I added following to my custom "proguard-user.txt":
-keep class com.unity3d.backgrounddownload { *; } -keep class com.unity3d.backgrounddownload.** { *; } -keep class com.unity3d.backgrounddownload.BackgroundDownload { *; } -keep class com.unity3d.backgrounddownload.CompletionReceiver { *; } -keep class com.unity3d.backgrounddownload.CompletionReceiver$Callback { *; }
now its working...
Additionally, one of my urls had a typo and thats why I had the "Unknown Error" on that part (changed some paths, since last working test).
from backgrounddownload.
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from backgrounddownload.