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View Code? Open in Web Editor NEWExtra features for Unity ft. OptiFine CTM and more!
License: Other
Extra features for Unity ft. OptiFine CTM and more!
License: Other
Describe the Issue
As the title says. Specifically the clear variants of glass blocks and panes are shown with animated waves as if it was water, specifically when using SEUS PTGI shaders. (Version 2.1 if that's important)
To Reproduce
Expected Behavior
A clear and concise glass block.
The texture of the block "Netherrack" is BLACK, when it is in the cave of the "nether", and places a torch, does not illuminate anything, as it has no texture or is buggy.
Using:
Unity: Base - 2.4.0
Unity: Extras - 1.1.0
Unity: Modded - 1.3.0
Unity: Dark Edition - 0.7.0
The image below shows the block placed and in my hand.
Describe the Issue
Redstone ore texture appears identical to regular stone. The red particles are still emitted. The texture looks correct when the ore block is in the inventory.
To Reproduce
Steps to reproduce the behavior:
Expected Behavior
The texture appears similar to the regular redstone ore texture i.e.
Additional Context
Add any other context about the problem here. Do you happen to have any mods installed? Do you have any other resource packs enabled? Are you using OptiFine?
Only mod is OptiFine. Forge is not installed.
[14:02:32] [main/INFO]: [OptiFine]
[14:02:32] [main/INFO]: [OptiFine] OptiFine_1.16.1_HD_U_G2_pre13
[14:02:32] [main/INFO]: [OptiFine] Build: 20200730-193926
[14:02:32] [main/INFO]: [OptiFine] OS: Windows 10 (amd64) version 10.0
[14:02:32] [main/INFO]: [OptiFine] Java: 14, Oracle Corporation
[14:02:32] [main/INFO]: [OptiFine] VM: OpenJDK 64-Bit Server VM (mixed mode, sharing), Oracle Corporation
[14:02:32] [main/INFO]: [OptiFine] LWJGL: 3.3.0 Win32 WGL EGL OSMesa VisualC DLL
[14:02:32] [main/INFO]: [OptiFine] OpenGL: GeForce GTX 980 Ti/PCIe/SSE2, version 4.6.0 NVIDIA 442.59, NVIDIA Corporation
[14:02:32] [main/INFO]: [OptiFine] OpenGL Version: 4.6.0
[14:02:32] [main/INFO]: [OptiFine] Maximum texture size: 16384x16384
[14:02:32] [main/INFO]: [Shaders] OpenGL Version: 4.6.0 NVIDIA 442.59
[14:02:32] [main/INFO]: [Shaders] Vendor: NVIDIA Corporation
[14:02:32] [main/INFO]: [Shaders] Renderer: GeForce GTX 980 Ti/PCIe/SSE2
[14:02:32] [main/INFO]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 4.0
[14:02:32] [main/INFO]: [Shaders] GL_MAX_DRAW_BUFFERS: 8
[14:02:32] [main/INFO]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[14:02:32] [main/INFO]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
An addon for bushy leaf textures.
Describe the Issue
The following source files are referenced but do not exist:
cloud2.png
sky_clouds1.png
sky_starfield.png
cloud2.png
cloud1.png
starfield02.png
sky_sunflare3.png
sky_clouds.png
sky14.properties
is missing the following properties, which are documented as required:
startFadeIn
endFadeIn
endFadeOut
To Reproduce
Steps to reproduce the behavior:
assets/minecraft/optifine/sky/world0/
.properties
fileExpected Behavior
Referenced source files should not be missing and all required properties should be present.
Additional Context
I'm attempting to use MCPPPP to convert this resource pack's sky to the FabricSkyboxes format. It works according to spec; it's just that this resource pack is faulty.
Describe the Issue
The textures of the sugar cane "block" are not working properly and look weird.
To Reproduce
Steps to reproduce the behavior:
Expected Behavior
The textures should look normal and working properly
Additional Context
I saw people having a problem with this in the curseforge comments and you asked for someone to make an issue report here but no one did. I am having the same problem and I might as well report it here.
Whenever it rains, the skybox spins around whenever I do this:
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