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License: Other
Unity Resource Pack [Vanilla Minecraft Only]
License: Other
You better do them quick! ;D
Hello,
I believe I've found a bug with the current release version of MineFactory Reloaded regarding its GUI. Here's the in-depth of the issue...
The GUI of the Auto-Brewer block from Minefactory Reloaded appears to have updated since the textures for MFR in Unity were last revised. This has therefore lead to the offset and incorrect UI layout.
How does some support for my new mod HungryStorage sound? It's open-source and you can find it here: https://github.com/T145/hungrystorage
Hi, it's me again for some missing textures for Blood Magic as shown in the screen below :
http://imgur.com/tKcJbkO
??? :P
I'm currently doing a ground up rewrite of Steve's Factory Manager - merging in a load of changes from Steve's Addons and generally optimizing and opening it up. The texture format will be quite different under the new regime, I will be pulling them apart and re-ordering them a bit and probably doing some work with layering, however I would really like to start from a base of the Unity textures as I think they are much cleaner and generally nicer than the original SFM ones. If that's ok with you ofc.
Cheers,
Hilburn
I noticed there are textures in Unity for AE2 but since the latest AE2 for 1.10 switches to lowercase names, its textures in Unity don't work.
Could you tag version 1.0.0 so that we can start keeping track of the releases on CurseForge?
Reminder to look at adding ore textures for Base Metals and Substratum mods per your Twitter response to me asking about them. ๐
https://minecraft.curseforge.com/projects/compact-machines
I think this has needed Unity for a while...
Hey guys,
I made some VERY simple textures for the FloodLights Mod that I wanted to share.
The mod needs some serious texture love, so if someone who actually knows what he's doing would like a take on it... I guess the mod author would be grateful ;-)
I've been getting a lot of comments on the color scheme of Integrated Dynamics.
Since I'm not really a good texture artist, I was thinking that people might like it if the mod got a texture remake from the Unity team.
I would be happy to use them as default textures if you're up for it ;-)
I thought it would be a better idea to make this more visible than just posting it on #74, and I've fixed one of the problems I mentioned in my posts there. I also have no idea how to submit a proper pull request (reading Github's help made me even more confused) so please forgive me for submitting this as an issue, I don't know any other way to contact the people working in here.
Link: https://www.dropbox.com/s/zts9g9vj6ndnvya/Unity%20IC2%201.7.10%20backport%20v1.1.zip?dl=0
Notes:
(fixed a typo and the icon for silver ingots too)
[months late edit] I put this up on Curseforge for better visibility, in case anyone else out there cares as much as me. I'm a total novice to this sort of thing, so if there's any license-related problem, please tell me and I'll delete the project from there as soon as I can.
https://minecraft.curseforge.com/projects/unity-ic2-1-7-10-backport
[even later edit] No point in keeping this open for so long, please yell at me with messages if I shouldn't have uploaded it to Curseforge.
Hey, I have recently been working on some re-textures for a few blood magic related mods, I have been using the ones for unity as a reference so I was wondering if this is something you would be interested in. I have a small preview of the stuff i have been working on and would also love some tips on what i could improve .
Blood Arsenal:
I've noticed that Unity's recent updates for these two mods are completely incompatible with MC 1.7.10. I thought fixing them all would be a simply matter of just renaming everything, but quickly found a few textures for IC2 that are stitched together on 1.7.10 but separated on 1.10, like every generator or machine for example.
So, would it be possible to release an 1.7.10-compatible updated version of Unity, for these two mods at least, possibly when the next full version is complete? Yeah 1.7.10 is old and all but it still has plenty of life left, and as far as I know there's a decent amount of people still playing on it.
Hello,
I added a new texture to Forestry. It is a white fluid mask for the machines that show tanks on the outside. It allows me to color the fluids according to what's inside the machine.
The change requires the new mask texture in order to look 100% correct. The mask for my 16x16 textures doesn't look nice with your textures.
The new textures are white wherever fluid is showing and transparent elsewhere.
machine_tank_low.png
machine_tank_medium.png
machine_tank_high.png
machine_tank_maximum.png
Many textures were removed but I think you want to keep them for backward compatibility.
Forestry will use the existing empty texture and overlay fluid on it.
You can test that it looks right on the latest release (4.1.0+) by putting different fluids into some machines.
Here's what vanilla looks like:
These textures aren't so far off from unity, but there are a few that just don't really fit in at all. So thought it might be cool to get some unity textures to make my world more cohesive.
Hi! The Chiseled Fluid Bit Tank texture from Chisels & Bits is broken, it shows a missing texture
When opening it in gimp it only shows the pack icon. Could you possibly create a png file or is there any other solutions to open it because I don't have photoshop.
Thanks for all help I can get!
EDIT: Open it directly in gimp or converting it to a png with a image converter only shows the pack icon
I got started with sapling and GUI textures, but idk how to upload them. But there's a ton of textures in the mod, and I think quite a few of them could use the Unity treatment.
Been playing lots of SF3 and ATM recently, but the mod that felt most out of place was Mystical Agriculture. Would love it if you did a Unity style Mystical Agriculture retexture, it would really make SF3 and ATM (and any other major pack containing Mystical Agriculture) to be much more immersive and polished :D
Structure upgrades are transparent except for the number, using JABBA 1.2.1a. Caused by textures/items/capaupg_base.png and capaupg_color.png being 32x when they need to be 64x. I just did a quick resize myself and it fixed it.
Boundless Expanse is a modpack I'm working on which is basically a less grindy Infinity Evolved, and I was thinking: Since the reqipes are all changed, why not get you guys at Unity to make updated textures for said recipes? I may do this as a project, but I'm terrible at spriting so I'm not sure.
"Changes the armor bar to show the full range of possible armor levels from 0 to 30."
- CurseForge Link
This is such a small mod but I feel like it would benefit a lot from having the icons recoloured to fit in with the Unity armour textures. The mod has the source code available, but not the assets, which is weird. It only has one asset file, icons.png
, which can just be grabbed from the jar file. I might try and retexture it myself if I find the time, and I'll update this issue with my contribution if I do, and you can decide whether it's good enough? Idk.
Something I've noticed is that there seems to be a 1px wide borer of red around the dirt texture, not sure if this is intentional or not, but it doesn't quite fit
All RoC flakes and intermediaries for nether ores have missing textures, and appear as blank boxes with purple corners in the top left and bottom right.
In addition, the same thing is true of all the nether variants of the ingots and dusts.
tested on commit 66a7188
http://i.imgur.com/YfF2Uoa.png
http://i.imgur.com/WvR5hyD.png
I'm guessing there were changes made somewhat recently on TE's end?
Thermal Expansion 4.0.1-182 (Infinity 1.5.1)
It's 1.10.2 compatible, and in desperate need of Unification.
Would love if all the stairs/chests/hardened clay tiles from Quark had Unity Support. <3 @CyanideX
Since the RotaryCraft re-texture is in the works, I was wondering if I could have a few sample RC textures so that I could get some inspiration to begin re-texturing both Reactor/ElectriCraft so we can knock out three birds with one stone, so to speak.
The Progressive Automation in 1.10.2 rearranged and renamed their textures.
Your GUI for the forestry Centrifuge is out of date. They recently changed it, slots have moved so with unity loaded they appear out of position both in JEI and Centrifuge itself.
Edit: Fixed centrifuge link after name change
I noticed WR-CBE is complete, but none of ChickenBones's other mods, which are ChickenChunks, EnderStorage, and Translocator. They're not huge either, so it should be simple to complete.
Could you add textures for UBC? They are mostly just recolored stone and cobble, and having those in unity style would be very helpful.
I'd recommend adding Unity textures for Quark. I saw a post asking about it on curse, and Cyanide told them to post it on github, but there wasn't anything here so I decided to do it myself ๐
Better questing is similar to hqm, available 1.9. I like it better, and there is no quest book to retexture. The reward chest and qds-alike block have terrible textures by default. Is there anyone which could make textures for this mod?
The timer from blue power doesn't have sides and the pneumatic tubes are missing parts of the framing I'm not sure if that intentional.
https://imgur.com/a/Ys0iA
Want to get on the right track in order to try to make some textures that fit your style.
The laser foci colors for purple, (light) blue and magenta look kkind of wrong. Suggestion: make the current blue lightblue, the current purple blue, current magenta purple and recreate the magenta color to look like the corrresponding glass/wool.
Hardened clay currently does not tile well at all, resulting in any flat hardened clay walls or floors looking ugly, my main gripe being Mesas. Have you at all considered redoing or making an alternative texture? In the same way that many other textures offer an _alt version.
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