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unity's Issues

CyanideX' Texture List

You better do them quick! ;D

  • Cobble retexture
  • Barren/Rotten Hay texture
  • A ragged, mossy chest texture with dark iron frame. (Dark Oak and Ipe Wood texture base)
  • Glowflower retexture to match the Wasteland

MineFactory Reloaded - Auto-Brewer UI broken

Hello,

I believe I've found a bug with the current release version of MineFactory Reloaded regarding its GUI. Here's the in-depth of the issue...

Important Information

  • Minecraft 1.7.10
  • Forge 10.13.4.1614
  • Unity 1.3.1 (Latest CF Release)
  • MineFactory Reloaded 2.8.1

Description

The GUI of the Auto-Brewer block from Minefactory Reloaded appears to have updated since the textures for MFR in Unity were last revised. This has therefore lead to the offset and incorrect UI layout.

Screenshot

Issue Screenshot 1

IC2 items import wrong parent model

The parent model should always be "minecraft:item/generated" for items and "minecraft:item/handheld" for tools, otherwise we have sideways tools and enormous items.

Permission to use

I'm currently doing a ground up rewrite of Steve's Factory Manager - merging in a load of changes from Steve's Addons and generally optimizing and opening it up. The texture format will be quite different under the new regime, I will be pulling them apart and re-ordering them a bit and probably doing some work with layering, however I would really like to start from a base of the Unity textures as I think they are much cleaner and generally nicer than the original SFM ones. If that's ok with you ofc.
Cheers,
Hilburn

Applied Energistics 2

I noticed there are textures in Unity for AE2 but since the latest AE2 for 1.10 switches to lowercase names, its textures in Unity don't work.

[IDEA/SUGGESTION] Redesigned UIs for everything

I though about modernizing the UIs of everything a bit so it looks nicer and complement Unity more.

Since I now have more free time, here's what I did for the vanilla inventory and crafting table:
inventory
crafting_table

What do you think, should I continue?
(the Status icons need redesign also, but wasn't my priority)

Release 1.0.0 untagged

Could you tag version 1.0.0 so that we can start keeping track of the releases on CurseForge?

Base Metals and Substratum

Reminder to look at adding ore textures for Base Metals and Substratum mods per your Twitter response to me asking about them. ๐Ÿ˜„

Flood Lights

Hey guys,

I made some VERY simple textures for the FloodLights Mod that I wanted to share.

http://imgur.com/a/Gmskn

The mod needs some serious texture love, so if someone who actually knows what he's doing would like a take on it... I guess the mod author would be grateful ;-)

Integrated Dynamics

I've been getting a lot of comments on the color scheme of Integrated Dynamics.
Since I'm not really a good texture artist, I was thinking that people might like it if the mod got a texture remake from the Unity team.
I would be happy to use them as default textures if you're up for it ;-)

Update "tab_inventory.png"

Update the player creative inventory GUI:

assets\minecraft\textures\gui\container\creative_inventory\tab_inventory.png

tab_inventory

I have made the Unity IC2 textures compatible with 1.7.10

I thought it would be a better idea to make this more visible than just posting it on #74, and I've fixed one of the problems I mentioned in my posts there. I also have no idea how to submit a proper pull request (reading Github's help made me even more confused) so please forgive me for submitting this as an issue, I don't know any other way to contact the people working in here.

Link: https://www.dropbox.com/s/zts9g9vj6ndnvya/Unity%20IC2%201.7.10%20backport%20v1.1.zip?dl=0
Notes:

  • Couldn't find any of these files among Unity's textures, possibly due to them having been removed from IC2 in 1.8+: itemLathingTool.png, itemTurningBlanksIRON.png, itemTurningBlanksWOOD.png, turnables/IRON, turnables/WOOD
  • Couldn't find matching IC2 files for these Unity textures, possible due to them having been added to IC2 in 1.8+: iridium_reflector.png, quantum armor overlays, obscurator_mask.png, rci_lzh/rsh machines, fluid tank
  • Couldn't find armor models, so there's a heavy disparity between armor icons and models
  • Terraformer isn't animated because that would heavily inflate the texture size, due to how old IC2 textures worked
  • blockPersonalChest.png and Unity's personal chest seem to be too different, so I didn't touch them
  • Lathe textures are missing from the Unity textures (might have been cut from the mod)
  • Fermenter textures aren't missing from Unity, but they're exactly the same as vanilla IC2's ones

(fixed a typo and the icon for silver ingots too)

[months late edit] I put this up on Curseforge for better visibility, in case anyone else out there cares as much as me. I'm a total novice to this sort of thing, so if there's any license-related problem, please tell me and I'll delete the project from there as soon as I can.
https://minecraft.curseforge.com/projects/unity-ic2-1-7-10-backport

[even later edit] No point in keeping this open for so long, please yell at me with messages if I shouldn't have uploaded it to Curseforge.

Blood Magic addons

Hey, I have recently been working on some re-textures for a few blood magic related mods, I have been using the ones for unity as a reference so I was wondering if this is something you would be interested in. I have a small preview of the stuff i have been working on and would also love some tips on what i could improve .

Blood Arsenal:

Default
Retexture

Sanguimancy
Default
Retexture

Arcane Arteries
Default
Retexture

[IC2/TiCo] Compatibility with 1.7.10?

I've noticed that Unity's recent updates for these two mods are completely incompatible with MC 1.7.10. I thought fixing them all would be a simply matter of just renaming everything, but quickly found a few textures for IC2 that are stitched together on 1.7.10 but separated on 1.10, like every generator or machine for example.

So, would it be possible to release an 1.7.10-compatible updated version of Unity, for these two mods at least, possibly when the next full version is complete? Yeah 1.7.10 is old and all but it still has plenty of life left, and as far as I know there's a decent amount of people still playing on it.

Minor Update: Forestry Machine Tank Mask

Hello,

I added a new texture to Forestry. It is a white fluid mask for the machines that show tanks on the outside. It allows me to color the fluids according to what's inside the machine.

The change requires the new mask texture in order to look 100% correct. The mask for my 16x16 textures doesn't look nice with your textures.

The new textures are white wherever fluid is showing and transparent elsewhere.

machine_tank_low.png
machine_tank_medium.png
machine_tank_high.png
machine_tank_maximum.png

Many textures were removed but I think you want to keep them for backward compatibility.
Forestry will use the existing empty texture and overlay fluid on it.

You can test that it looks right on the latest release (4.1.0+) by putting different fluids into some machines.
Here's what vanilla looks like:
2015-10-18_18 50 13

Earthworks Support

These textures aren't so far off from unity, but there are a few that just don't really fit in at all. So thought it might be cool to get some unity textures to make my world more cohesive.

[Question] Can't get the photoshop template working

When opening it in gimp it only shows the pack icon. Could you possibly create a png file or is there any other solutions to open it because I don't have photoshop.

Thanks for all help I can get!

EDIT: Open it directly in gimp or converting it to a png with a image converter only shows the pack icon

[Suggestion] Pam's Harvestcraft

I got started with sapling and GUI textures, but idk how to upload them. But there's a ton of textures in the mod, and I think quite a few of them could use the Unity treatment.

[Suggestion] Mystical Agriculture

Been playing lots of SF3 and ATM recently, but the mod that felt most out of place was Mystical Agriculture. Would love it if you did a Unity style Mystical Agriculture retexture, it would really make SF3 and ATM (and any other major pack containing Mystical Agriculture) to be much more immersive and polished :D

JABBA structure upgrades

Structure upgrades are transparent except for the number, using JABBA 1.2.1a. Caused by textures/items/capaupg_base.png and capaupg_color.png being 32x when they need to be 64x. I just did a quick resize myself and it fixed it.

Suggestion: Boundless Expanse edition

Boundless Expanse is a modpack I'm working on which is basically a less grindy Infinity Evolved, and I was thinking: Since the reqipes are all changed, why not get you guys at Unity to make updated textures for said recipes? I may do this as a project, but I'm terrible at spriting so I'm not sure.

[Suggestion] Armor Overlay

"Changes the armor bar to show the full range of possible armor levels from 0 to 30."
- CurseForge Link

This is such a small mod but I feel like it would benefit a lot from having the icons recoloured to fit in with the Unity armour textures. The mod has the source code available, but not the assets, which is weird. It only has one asset file, icons.png, which can just be grabbed from the jar file. I might try and retexture it myself if I find the time, and I'll update this issue with my contribution if I do, and you can decide whether it's good enough? Idk.

Dirt Texture red border

Something I've noticed is that there seems to be a 1px wide borer of red around the dirt texture, not sure if this is intentional or not, but it doesn't quite fit

Rotarycraft nether items are untextured

All RoC flakes and intermediaries for nether ores have missing textures, and appear as blank boxes with purple corners in the top left and bottom right.

In addition, the same thing is true of all the nether variants of the ingots and dusts.

tested on commit 66a7188

Picture:
screen shot 2016-06-05 at 18 26 07

Quark Support

Would love if all the stairs/chests/hardened clay tiles from Quark had Unity Support. <3 @CyanideX

ReactorCraft/ElectriCraft

Since the RotaryCraft re-texture is in the works, I was wondering if I could have a few sample RC textures so that I could get some inspiration to begin re-texturing both Reactor/ElectriCraft so we can knock out three birds with one stone, so to speak.

Underground Biomes Comstructs

Could you add textures for UBC? They are mostly just recolored stone and cobble, and having those in unity style would be very helpful.

Quark

I'd recommend adding Unity textures for Quark. I saw a post asking about it on curse, and Cyanide told them to post it on github, but there wasn't anything here so I decided to do it myself ๐Ÿ˜„

Better Questing

Better questing is similar to hqm, available 1.9. I like it better, and there is no quest book to retexture. The reward chest and qds-alike block have terrible textures by default. Is there anyone which could make textures for this mod?

MFR Laser Foci Colors

The laser foci colors for purple, (light) blue and magenta look kkind of wrong. Suggestion: make the current blue lightblue, the current purple blue, current magenta purple and recreate the magenta color to look like the corrresponding glass/wool.

Hardened Clay

Hardened clay currently does not tile well at all, resulting in any flat hardened clay walls or floors looking ugly, my main gripe being Mesas. Have you at all considered redoing or making an alternative texture? In the same way that many other textures offer an _alt version.

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