The 1.8.9 Sequel to my Simply Brutal Modpack
undeadzeratul / therewillbeblood2 Goto Github PK
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License: GNU Lesser General Public License v3.0
The Sequel to my Simply Brutal Modpack
License: GNU Lesser General Public License v3.0
Just to keep this here so I don't forget, I'll want to make sure all my mods are up to date.
http://www.curse.com/mc-mods/minecraft/241268-immersive-craft
Because dat immersion doe. I might even replace their vanilla counterparts; we'll see.
http://www.curse.com/mc-mods/minecraft/239170-placeable-gunpowder
Because this just seems really neato, plus the lit gunpowder trails hurts mobs, so that might be a neat little interaction.
http://www.curse.com/mc-mods/minecraft/227875-atomicstrykers-infernal-mobs
This needs to make a return in TWBB2; it just wouldn't be the same without it.
I've got to start somewhere, right? I might as well take everything I can from the original TWBB and bring it over to 1.8.9
http://www.curse.com/mc-mods/minecraft/223275-betterbedrockgen
Basically to get flat bedrock generation, at least until something like CoFH updates to 1.8+.
http://www.curse.com/mc-mods/minecraft/241898-pigmen-agro
Basically the exploding ores and aggressive pigmen feature from Nether Ores, as a standalone mod, built with JSON and configs. Yes please.
http://mods.curse.com/mc-mods/minecraft/234840-saltymod
Because neat, interesting features for salt and salting food. If food rotting comes back (through Tough as Nails or if Enviromine gets updated) I'll have to make salted/pickled food rot a lot slower or not at all.
http://minecraft.curseforge.com/projects/abyssalcraft
Because it really adds to the theme of life/death, body/soul, while also providing new dimensions to explore, bosses to fight, etc.
http://www.curse.com/mc-mods/minecraft/223005-bagginses
Until BetterStorage gets ported to 1.8+, this will have to do.
http://www.curse.com/mc-mods/minecraft/241350-intangible
Because that late game spirit magic.
Seriously, this could be intertwined with Blood Magic as a set of late to endgame magic content.
http://www.curse.com/mc-mods/minecraft/227874-dynamic-lights
Realistic Torches has a similar feature, but it seems to tank performance quite a bit. I remember Dynamic Lights not giving me too much trouble in 1.7.10, so I'll add it here as well.
Plus, this way it's optional, if for whatever reason people don't want it or can't handle the performance impact.
Ported from TWBB: UndeadZeratul/ThereWillBeBlood#121
http://mods.curse.com/mc-mods/minecraft/231453-chatflow
I'll have to see if I can configure in defaults and have them stay for new players, or if it only allows a user to set up THEIR OWN configurations. If it's the former, I'll add in some nice default settings; if it's the latter, I'll have to pass.
This mod will be nice because I can have certain mod notification messages display as toast notifications or at least not clutter up the chat box.
Taken from UndeadZeratul/ThereWillBeBlood#137.
Might be interesting to mess with the length of the day cycle.
http://minecraft.curseforge.com/projects/default-options
Because this way I can provide default configurations and keybindings without reverting changes players make after each update.
http://minecraft.curseforge.com/projects/better-combat-mod
Dual wielding swords vs a sword and shield or tool and torch? Sounds good to me.
Before I ever release a single version, I'm going to want to add a YAMPST tracker to get the clearest picture from the start, rather than over a year in.
https://github.com/Glitchfiend/ToughAsNails
Still in development, but hey, I got time. I'll definitely want this as it's basically Enviromine for 1.8.9 with different features.
http://www.curse.com/mc-mods/minecraft/228525-bookshelf
If for nothing else but to add neat custom horse armors and whatnot.
http://www.curse.com/mc-mods/minecraft/226212-mob-rebirth
Might be cool to have mobs, especially undead mobs, to respawn after they've been "killed".
http://www.curse.com/mc-mods/minecraft/229388-starvation-ahoy
Because processing food will be important when you're struggling to survive in harsh environments.
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