Code Monkey home page Code Monkey logo

warpdrive's Introduction

Umbra Space Industries (USI)

This repository is a publishing point for the entire suite of USI mods for Kerbal Space Program packaged in a single download. All source code and game assets reside in the GitHub repositories for the individual mods included in this download.

warpdrive's People

Contributors

bobpalmer avatar darinth avatar futrtrubl avatar hebarusan avatar helaeon avatar jd284 avatar kerbas-ad-astra avatar ozraven avatar tjdeckard avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

warpdrive's Issues

Warp bubble adds massive drag, parts inside bubble are 'stowed'

As described in a forum post, the warp bubble is taken into consideration when either stock aerodynamics or Ferram Aerospace tries to calculate drag. This makes launching a spacecraft from the launchpad very difficult, like launching a giant beach ball.

screenshot18

There doesn't appear to be a way to toggle the warp bubble on or off during assembly, aside from toggling the bubble guide.

Further, service bays, retractable antennas, hangar doors, folding radiators and solar panels are treated as 'stowed' while inside the bubble, and are inoperable:

screenshot22

Retractable antennas also stop working after docking a craft to another craft with a warp drive engine, even if they are extended prior to docking. By comparison, fixed antennas including relay antennas continue working, along with fixed radiator panels and fixed solar panels. This is similar to behaviour I experienced with the Medusa nuclear pulse engine's sail. The behaviour is so strikingly similar, that I wondered if the warp bubble could similarly be extended and retracted like the Medusa's sail.

Would it be possible to toggle the projection of the warp bubble alongside the engine? Or if these can't be combined, maybe separate the extend / retract action from the activate / shutdown action similar to how the Medusa engine behaves. It would also be helpful to see the Z versions of the engines in their extended and retracted states during assembly.

Warp Bubble not functioning

So I am attempting to use the warp engine, and I went into the config and removed the minimum distance from the planet, but it still will not activate once I am above the planet. All that happens is there is briefly a black and green bubble before it collapses. Help would be appreciated. Here is my spaceship:
image

Warp drive randomly explodes while activated

When I power up any warp drive with all combinations of fuel or no fuel and electric charge it just blows up after about 5 seconds.
It acts the same at any throttle and radiators don't work either.
I installed a lot of new planet and star system mods and I want to explore them, but this is the only warp drive mod I have found.

Lag When Warping

Warping give extreme lag in every situation, annoying for flying inside kerbin system and make really impossible fly to other Kopernicus starsystems.

Anyway really great mod,

Regards Luca

Warp Bubble creates drag

I noticed the warp bubble of the inflated 0.625m drive creates atmospheric drag resistance. This is pretty much not intended, is it?

Make separate "Deploy" action for Z-model engines

Currently the Z-model engines un-deploy when the engine is deactivated. I don't see a need for this, and it makes the space directly below the engine unusable or the animation would clip into it.
So it would be nice to have a separate "deploy" action for the animation, so that the engine can only be activated while deployed, but doesn't un-deploy on its own when the engine is deactivated.

Problem With Download

When I download it the mod doesn't show up in-game, and when I try to re-download it the mod still doesn't work. I download it to
C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Squad
And yes, I unzipped the folder to the same location. Can someone help? I will attach the zip folder just in case.
WarpDrive_0.5.4.0.zip

Warp Engine attach dont work

Hi - at first thx for your nice Mod :)
but I have two issues with your Mod:

  1. I have under "UmbraSpaceIndustries\WarpDrive\Parts" 5 config files (visit pic) - but ingame i have 9 Warp Engines:
    unbenannt-3
    I dont understand this - is that "ok" or is there a bug/game problem?!

  2. the attachment of the warpengine models dont work right:
    1
    i hope you can help me - if you want to see all mods that i use - i post it here

PS sorry for my english.

MRRadioactiv

Vessel Load Glitch

The mod causes the game to crash upon vessel load out of the editor or space center menu. Any vessel containing either size warp drive will cause the game to crash when you try to fly it. The log doesn't show anything useful, and no crash reports are generated.

Warp Drive Breaks After Reloading

If I hit quicksave and quickload during warp, it will result in a static fluorescent green bubble. When not using warp, if I go to any other vessel, quickload, or go to Space Center, then come back, the warp drive will just not activate. The engine will still produce thrust, but no warp, or bubble either.

Sigma Dimensions rescale issue

[ERR 00:29:49.316] [ModuleManager] Error - more than one pass specifier on a node: UmbraSpaceIndustries/WarpDrive/ScaledSystems/@PART[USI_WarpDrive_625,USI_WarpDrive,ZWarpDrive25,ZWarpDrive125,ZWarpDrive375]:FOR[WarpEngine]:AFTER[SigDim2]

[ERR 00:29:49.316] [ModuleManager] Error - more than one pass specifier on a node: UmbraSpaceIndustries/WarpDrive/ScaledSystems/@PART[USI_WarpDrive_625,USI_WarpDrive,ZWarpDrive25,ZWarpDrive125,ZWarpDrive375]:FOR[WarpEngine]:HAS[@SigmaDimensions:HAS[#Rescale[>2],#Rescale[<6]]]:AFTER[SigDim2]

[ERR 00:29:49.317] [ModuleManager] Error - more than one pass specifier on a node: UmbraSpaceIndustries/WarpDrive/ScaledSystems/@PART[USI_WarpDrive_625,USI_WarpDrive,ZWarpDrive25,ZWarpDrive125,ZWarpDrive375]:FOR[WarpEngine]:HAS[@SigmaDimensions:HAS[#Rescale[>6],#Rescale[<9]]]:AFTER[SigDim2]

[ERR 00:29:49.317] [ModuleManager] Error - more than one pass specifier on a node: UmbraSpaceIndustries/WarpDrive/ScaledSystems/@PART[USI_WarpDrive_625,USI_WarpDrive,ZWarpDrive25,ZWarpDrive125,ZWarpDrive375]:FOR[WarpEngine]:HAS[@SigmaDimensions:HAS[#Rescale[>9]]]:AFTER[SigDim2]

Using 0.10.0.0 as dependency for WarpCoreUnit1 on KSP 1.4.3 with SigmaDimensions 0.10.1 and MM 3.0.7

Boost to algorithm efficiency

According to Sophia :
"Every frame, PlayWarpAnimation calls GameObject.FindGameObjectsWithTag("Icon_Hidden") and then iterates over the results. This function is apparently "notoriously inefficient" so calling it every frame to get a result that could (and probably should) be generated once and then cached seems like a pretty quick fix to save some CPU cycles.

I've made this change in WarpShip, but haven't gotten around to submitting it as a pull request for this one yet, sorry about that. But I thought I'd at least mention it."

Should help with frame-rate issues. The IXS Enterprise mod already has this implemented.
Link to where "notoriously inefficient" comes from : http://answers.unity3d.com/questions/547539/how-does-findgameobjectswithtag-work.html

0.625m Warp Drive has to much Thrust

Having a 100kN of thrust on probes during warp can cause issues, eg. a 4 ton probe would have >4mS of thrust at 10% thrust/warp.

Maybe scale it compared to the 2.5m Version?

Toggle Bubble Guide can affect the wrong engine

I realize this is a minor issue because no one would use two warp engines in practice, but I had to report it for completeness after noticing it.

In the VAB, I placed both the big warp engine and the small one on the same craft at the same time (plus another mod's warp drive, ignore that). Toggling the bubble guide of the second one I placed (small) worked fine, but right clicking the other engine to toggle its bubble guide toggled the wrong engine's guide.

Before clicking, large engine's right click menu active:

image

After clicking, other engine's bubble disappears:

image

I assume there's a FindFirstOrDefault call or something equivalent rather than a direct binding to the part whose menu was clicked.

Warp Drive does not appear in stock Tech Tree

The part.cfg files show that the tech required to unlock is experimental rocketry, which is no longer in the stock tech tree. This may have to be amended for those not using CTT.

Can not create a bubble

It works randomly. When I activate the engine, no bubble appears. But the engine seems to be working. I`m on orbit above 1000 0000 meters. How to activate warp drive btw?
Ok i found the problem. If you load the game, bubble will not work.

Problem using Heavy, Folding and 1.25 meter drives

Every time I load the mod, these don't have working interface even in build mode as the 2.5 meter and .625 meter drives do. Seems somehow a pieces is missing or not connecting the parts andd specs t the system.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.