Code Monkey home page Code Monkey logo

soundingrockets's Introduction

Umbra Space Industries (USI)

This repository is a publishing point for the entire suite of USI mods for Kerbal Space Program packaged in a single download. All source code and game assets reside in the GitHub repositories for the individual mods included in this download.

soundingrockets's People

Contributors

bfrobin446 avatar blnk2007 avatar bobpalmer avatar danstaal avatar futrtrubl avatar glassfragments avatar hebarusan avatar hyratel avatar jberkman avatar kerbas-ad-astra avatar leleon avatar madmerlyn avatar madsailor avatar paulmaynard avatar poodmund avatar tjdeckard avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

soundingrockets's Issues

Grid fins should not generate lift while retracted

See also http://forum.kerbalspaceprogram.com/index.php?/topic/92434-12-sounding-rockets-start-small-dream-big-050/&do=findComment&comment=2835144

Currently the grid fins generate control lift (yellow arrows with F12) and much drag even when retracted. This means the only way to use them to control a landing first stage is by hiding them in a fairing during ascent.

If possible please make it so that they do not generate lift forces (and much less drag) when retracted.

Mini Decoupler odds and ends

The mini decoupler doesn't have 'fuelCrossFeed = False' like stock decouplers so unfortunately engines steal fuel from later stages. This also causes issues with mechjeb's dV calculations.
This part is more pedantic. It's called a decoupler buts acts like a separator. IE usually decouplers just eject from the top but this ejects at both nodes.
This is with the dev version 0.2.0 pre of course.

ISP the same for all SRBs

Although the smaller booster description says the ISP is greater in exchange for lower thrust, the ISP of both are exactly the same

Actually a second look shows all three boosters have the same ISP curve and this has been that way in previous versions (I thought they were adjusted since thrust and fuel amounts were changed)

something wrong with the masses of the tanks?

Looks to me like the tank dry/wet masses are higher than intended, shows ingame as 0.26t wet for the SR-35A (with about 0.11t fuel?), and 1.35t wet for the SR-625A (including 0.5t fuel). So basically both tanks have a dry mass above the fuel contents mass, which is kind of unexpected.
(And for the 625 tank, even if one changes the dry weight from the current 0.85t to 0.35t, it's still considerably "worse" than the roughly equivalent stock T100 tank, which has the same amount of fuel but only 62.5kg dry weight. But without further information I would assume that could be a design choice based on the "early game" nature of these tanks.)

Data Transmitter (1.2)

A short-range data transmitter is required for the avionics package in order to launch the rockets in early career mode (with "require signal for control" enabled in the difficulty settings).

CKAN thinks Sounding Rockets still conflicts with Surface Science Experiments

CKAN thinks Sounding Rockets still conflicts with Surface Science Experiments. It did in the past. Since then CobaltWolf has fixed the issue.

It's been compatible with Sounding Rockets for at least a week. It was a typo that was breaking our ScienceDefs which broke any that loaded afterwards. v1.4.1 fixed it.

So I asked on the forum if the CKAN block could be removed and got this answer back

@nobodyhasthis, The metadata for Sounding Rockets is self-hosted by @RoverDude. You'll need to take it up with him to remove the conflict.

Does the Sounding Rockets CKAN metadata block the installation of Surface Science Experiments and can you remove it now that the conflict has been fixed?

Grid fins should not generate lift while retracted

Creating new issue because I can't reopen #62.

Unfortunately the issue wasn't fixed in the latest release (SR 0.5.5 USITools 0.8.9).

The ModuleLiftingSurface control interface disappears when the grid fins are stowed, but apparently it isn't enough to disable the module. The yellow lift arrows still appear just like in the old screenshot at http://forum.kerbalspaceprogram.com/index.php?/topic/92434-12-sounding-rockets-start-small-dream-big-050/&do=findComment&comment=2835144.

My testing has indicated that the only way to remove the yellow arrows was to rename the ModuleLiftingSurface to an invalid module name (or remove it entirely).

I'm not sure if there's a way to rename a module or some other way to really deactivate it (can a module be removed in flight?), or if this is a stock bug that it ignores the "isEnabled" property and generates lift anyway. If the latter feel free to close the issue and I'll make a ticket on the stock tracker.

No entryCost values

There are no entry costs for the SR. I am currently using this as a patch for the missing entryCost.

P.S. I also lower the cost to be comparable with the stock Z-100.

@part[SR_Stack_Battery]
{
%entryCost = 90
%cost = 30
}

@part[SR_Payload_*]
{
%entryCost = 450
}

Launch Stick doesn't Cut Loose

The launch stick seems to stick on the rocket for better or worse. (actually it's a pretty darn decent strut!)

But it does exactly what the description suggests it won't do. :) I'd expect it to behave like a launch clamp instead.

This is in a somewhat modded 1.4.5, so please forgive me to not reproduce this just with sounding rockets mod.

Nosecone parachutes (excluding 0.35) incorrect deployment

The 0.35 parachute deployment direction has been fixed, but I am still having trouble with the other sizes deploying at a ~45 degree angle, causing my craft to hang glide where I dont want it to go. (had this issue with other parachutes of yours that have the small pack design)
20161111015310_1
20161111015320_1

Missing SR_Stabilizer.mu

Unless SR_Stabilizer is obsolete:

see UmbraSpaceIndustries\SoundingRockets\Parts\SR_Stabilizer.cfg

MODEL
{
model = UmbraSpaceIndustries/SoundingRockets/Assets/SR_Stabilizer
}

(0.2.0 PRE) Experiment payloads have wrong model

Minor detail, but the filenames of the part models don't match up with the names you've given to the parts themselves. Payload01 (meterology) has the model for Payload03 (mini-science) and vice-versa. Same issue with 2 and 4.

Assets/SR_Payload01.mu should be renamed Assets/SR_Payload03.mu
Assets/SR_Payload03.mu should be renamed Assets/SR_Payload01.mu
... or really however the models work, I only changed my config files for the time being ;)

Avionics Package cost possibly unbalanced

The comparatively tiny Avionics Package costs just as much as the much larger Probodobodyne OKTO, which has reaction wheels, SAS, Kerbnet access, a data transmitter, and built in EC storage.

Remote Tech config

Here's an MM config that adds a passive antenna to the avionics package:

// RemoteTech_SoundingRockets
// This is free and unencumbered software released into the public domain.
// All the code from RemoteTech is in GPLv2

@part[SR_ProbeCore]:HAS[!MODULE[ModuleSPU],!MODULE[ModuleRTAntennaPassive]]:NEEDS[RemoteTech,UmbraSpaceIndustries]:AFTER[UmbraSpaceIndustries]:FINAL
{
%MODULE[ModuleSPU]
{
}
%MODULE[ModuleRTAntennaPassive]
{
%TechRequired = start
%OmniRange = 100000
%TRANSMITTER
{
%PacketInterval = 0.3
%PacketSize = 2
%PacketResourceCost = 15.0
}
}
}
@part[RTPassiveAntennaTech]:NEEDS[RemoteTech,UmbraSpaceIndustries]:AFTER[RemoteTech]:FINAL
{
@TechRequired = start
}

Disable ability to re-run science experiments?

I started a new career recently and have been playing around with sounding rocket parts, specifically the Meteorological, Aeronomical, Materials, and Engineering experiments. It seems to me like they would be better suited to be one time use only experiments like the Mystery Goo.

With all four experiments being re-runnable, I was able to get quite a large amount of science just orbiting around Kerbin, Minmus, the Mun, and Duna from all the various biomes. Seemed a little too easy to spam these experiments.

Gondola has wrong texture

The texture for the gondola appears to be wrong - it's got a cloud with raindrops on it. Wrong part of a shared texture?

Orange and Red Nosecone Chutes?

Both say they are 0.35m, both have the exact same descriptions for the deployment stats, but the orange one is noticeably thicker. Is this intentional?

EDIT: I'm just getting into the mod, I believe the stats on the orange nosecone are supposed to be 0.625m

Kerbal 1.3.1 crashes on OSX 10.12.6 with Sounding Rockets

Sounding Rockets was working for me yesterday. Steam updated to 1.3.1 in the meantime (thanks, valve) and now Kerbal crashes on startup. I removed all mods, and, through trial and error, figured out that sounding rockets would cause the crash with no other mods installed.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.