um-mitternacht / witchworks Goto Github PK
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License: MIT License
Repo has moved - https://github.com/Um-Mitternacht/Bewitchment
License: MIT License
Guessing this isn't even on the todo list for now, but it'd be nice if the mod had it at some point. The only mods I know of that ever did something like it are Witchery and Intangible, but I want to have those sorts of abilities in modern MC versions.
To be fixed:
If other bugs are found, please report them.
To be fixed in next alpha:
Hello Sunconure11,
I've created a compileable backport to 1.11.2 of the newest changes. Despite the newest stuff with the fake ice blocks everything else is there. Do you need the branch to be commited?
Regards,
Avatair
Nice job the build you just pushed look good. Keep up the hard work ::) Hope to see this on curse
walled off villages was one of my favor features from witchery and I would love to see that in modern modded minecraft
I helped get this project started, I then vanished for awhile. The reason for this is quite simple, I was bored with MC in general and needed a change of pace. LOL I see this mod is coming along nicely. Keep up the good work guys!
Hey! Very sorry to open a new issue, but I was wondering how I would go about using this mod?
I was also wondering if I could grab the discord!
1.12 is far from ready in usage, and yet it should be moved to at some point, due to the massive amount of changes 1.13 will bring.
You are great!
Hello! I'm a professional QA'er with a bit of spare time on my hands, I'm quite active on a few other mod's github pages for reference. I wasn't sure how to get into contact with your team so I figured this was the best method. I wanted to apply as a tester for the mod, and see if I can help in any way you guys need me.
Thanks,
Matt
Just to let you know, the wiki is missing the recipe for the corruption effect (bone). I think that every other brew recipe is covered though.
That said, there is no existing coverage for the non-brew cauldron recipes. This includes the dye/pattern removal from the vanilla cauldron (not a problem - these are covered in minecraft's own documentation), as well as recipes that I only realized existed because I looked at the mod's code, ie. Cooking with oil or water, Fluid Creation, and Item Rituals.
I think that the cauldron cooking (using oil), and processing (honeycombs to wax and honey, hooves to slime balls, acacia wood and wormwood to dyes, using water) recipes should be included in the wiki, as they do not appear in jei- the only way to find these recipes is via experimentation or reading a specific class file. I have gotten most of these to work, so I know that they're really recipes.
I also have a question: how do the Fluid Creation and Item Ritual cauldron recipes work? Reading the code to register these doesn't make the recipes as clear as with the other types of recipes (brewing, cooking, and processing). This is particularly troubling in the case of fluid creation, as it appears to be the intended method of making honey and cooking oil. I also don't know what other blocks/items I need for the item rituals, though the code does indicate a need for energy.
I do understand that this mod is still being created: I half expect that some of these recipes are not functional yet.
Update: Nevermind. Just after posting this issue, I discovered that rituals are done with the cauldron by 1) putting in the ingredients, 2) clicking the cauldron. So item rituals work just fine. Going to see if I can get fluid creation to work.
From this page:
https://github.com/Um-Mitternacht/Witchworks/wiki/Brews
And the CauldronCrafting class:
https://github.com/Um-Mitternacht/Witchworks/blob/1.12.2/src/main/java/com/witchworks/common/crafting/cauldron/CauldronCrafting.java
Version: Public Alpha 6
what it does? screenshots? tutorials? wiki? curse page? i will love to see what it is. it is port of witchery? i missing something?
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