Comments (4)
hi, on mesh, make material, add image texture node and load image, then select image texture node in material editor so pcv know which one to use, from docs: UV Texture - Generate colors from active image texture node in active material using active UV layout
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hi, on mesh, make material, add image texture node and load image, then select image texture node in material editor so pcv know which one to use, from docs:
UV Texture - Generate colors from active image texture node in active material using active UV layout
Hi! I want to map texture from png image on the mesh using python. Any help to do that.
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Hello,
I am facing the same problem... I want to generate colors from a mesh having PBR textures. The add-on force me to select and activate a specific image texture, even though I want to generate from the BSDF node.
Anyone can help me here?
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it needs to read raw image rgba pixels, bsdf node is not providing that. you can use bake functionality in cycles to get single image from multiple or with shading aplied. https://docs.blender.org/manual/en/dev/render/cycles/baking.html
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