Comments (1)
hi,
by default blender does not show mesh vertex colors in viewport. i am sure they are created and assigned during conversion and will render if used in material. to show vertex colors you have to enable that in viewport shading options first..
to render with blender e.g. cycles points have to be converted to something blender understands and can render, in this old obsolete pcv version only mesh type is available to do that.
to render points directly using opengl (i.e. instead on screen render to image) use pcv render panel and blender 2.81, earlier or later version may or may not work. there were some blender api changes that broke that. also this old pcv version can render only single point cloud on transparent background. multiple clouds and full viewport rendering is supported only in later versions.
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Related Issues (20)
- Tool 'ui_plus.opencv' already exists! HOT 1
- GPUShader.uniform_float: uniform alpha_radius not found HOT 2
- Conversion to Animation with original point cloud colour HOT 3
- Rendering stills or animation get Blender unresponsive HOT 1
- sequence not animating HOT 1
- second development HOT 1
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- Depth from ply file HOT 1
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- export ply from external API HOT 1
- Point Cloud Visualizer: Coloriizer not working on Parallel projection HOT 3
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