This project is an abandoned experiment in MIPS to CIL live conversion. This project is not the replacement for CrashEdit that you may be searching for; that project will come out later.
This was an attempt to live-convert playstation game code to .NET CIL. It was essentially the precursor to C2C, and the C2C discompiler is derived from this codebase.
This project is likely of little interest to anyone, and I have no intention of further developing it (although it did run and work). I am only uploading it so it is not lost, and since it could theoretically have some minor value to someone somewhere at some point in time, at least in concept.
Major issues with this release:
- I have no idea if the current version will run. I'm uploading this basically as-is from my drive.
- The modified PCSX emulator used alongside this (as "psx.dll") does not seem
to be included. This would have to be hacked together again; the necessary API
calls to expose are all declared in
PCSX.cs
. - The
Main.cs
file is hardcoded to use the pathD:\C2C\C2C.BIN
. - The performance is atrocious. I do not have any strong theories on the exact cause, but it is of little point; C2C is a much more reliable project for this purpose.
I would not recommend attempting to use this software.