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vasplinesnag's Introduction

Overview

VaSplineSnag is the content project with a spline tool provided for level designers who works with Unreal Engine 4.

Key features:

  • Various ways of application: cliffs, roads, fences, bridges and lots more!
  • Uses instanced mesh technology for performance consideration
  • Flexible spline controls: uniform distribution, curving along spline, local transform support, etc.
  • Built-in terrain snapping to make fence and roads creation even more easier

Current version: 1.0 RC 1 (tested for UE 4.9-4.10)

SCREENSHOT

Legal info

Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.

Unreal® Engine, Copyright 1998 – 2015, Epic Games, Inc. All rights reserved.

vasplinesnag's People

Contributors

ufna avatar

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vasplinesnag's Issues

The Ability to branch splines of each other (for Roads, pathways, rivers, etc.)

Hey @ufna
Got a bit of a feature request for VaSplineSnag.
Currently I am working on a top down game that needs branching roads, pathways, and some rivers..

I have attached a image to give you an Idea of what I mean.
Example Image

While I do not need anything to that level of complexity. It would be extremely nice to have since no other tools have this functionality.

That said - I really like VaSplineSnag in its current form. This feature request / enhancement would be greatly appreciated.

Thank you for your time,
HeadClot

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