Comments (6)
Strange, I can't repro this.
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Tomorrow I will record video. Let me know if you need also some additional info like logs or ...
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from wickedengine.
Some update, maybe it helps.
In fullscreen mode alt + tab to other windows and back to editor will cause GUI repaint.
In fullscreen mode if editor is in foreground, GPU utilization rises almost to max.
EDIT: tested also on Arch linux...no issue.
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I couldn't repro the stuck rendering in Vulkan. Does it happen with default settings? (fresh install or delete config.ini) You could also attach your config.ini
from wickedengine.
It hapens also if I delete the config and let the editor to create the default one.
Maybe it is something specific on my computer, I will let you know if I figure out what is causing that issue(e.g. some software/utility/...windows/driver setting..).
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Related Issues (20)
- Older Pc's with limited Dx12 HOT 1
- Video decode GPU
- DXC Shader compiler pending issues
- Looks like a bug in FSR1/2 solutions HOT 2
- RT shadow upscaling quality HOT 5
- Latest VXGI introduces boiling effect and patterns in light HOT 14
- More control and improvements for shadow maps HOT 2
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- [Bug] The "close" button not working on Arch Linux HOT 3
- D3D12 Device Remove : Device Hung HOT 2
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- High CPU core usage when editor window is in background HOT 1
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- GI light transport feels to weak HOT 11
- VXGI doesn't take sky into account HOT 6
- Some DDGI artifacts? HOT 3
- RTAO Improvements HOT 2
- RTAO artifacts against sky HOT 5
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