Comments (2)
Hi, development plan is to improve the wiGUI system. If you prefer to use imgui, you will have to integrate it for your application. It is possible to do by overriding RenderPath::Update(), Render() and Compose() functions where you can implement custom rendering logic.
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I will close this feature request because it won't be implemented. If you decide to integrate imgui for yourself and have any problems, feel free to reach out.
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Related Issues (20)
- float emit in wiEmittedParticle clashes with qt emit HOT 4
- GetDepthStencil for path tracing HOT 7
- Request: an hello world example? HOT 22
- Shader compilation failure on Graphics 620 HOT 5
- What is the big idea? HOT 4
- How to import GLTF in the Editor? HOT 3
- Increased editor custom scaling then set it back to 1.0, now can't get editor font antialiasing back HOT 7
- [BUG] An error occurs when creating a hair particle from the editor with the RTAO option enabled. HOT 2
- [BUG] Collision bug in character_controller.lua HOT 1
- Editor - theme customizer
- Rectangle and disk area lights support HOT 2
- Editor - change font for better CJK character support HOT 8
- Graphics - render size mismatch when FSR2.1 and MotionBlur both enabled HOT 3
- Crash at startup on Linux (version 0.71.209) HOT 7
- wiscene not show
- Editor- Sound component window (BUG) HOT 1
- editor UI gets affected by lighting. (BUG?) HOT 1
- Linux Template Fails on Pipeline Creation HOT 8
- System lockup when FSR2 is enabled HOT 1
- Incorrect tooltip for FSR1 sharpening HOT 1
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