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gross's Issues

Strong type system for Picture transformation

  • Suggested by @NinjaTrappeur

Research how to enforce order of transformations on the typelevel.

NinjaTrappeur: yes, I am not familiar enough with rust for having a precise idea. Is there any way to make a type polymorphic? In haskell I would create a Picture typeclass with a render function and would use the data constructor in order to "incorporate" the operation in the type system

Default navigation

  • Blocked by #6

simulate entry point from Gloss provides a default navigation. We have to have something like that.

I don't really want to implement it as it's done in Gloss. In Gloss it looks like simulate and play are implemented separately. I want our simulate to be implemented in terms of play with some default event handlers that provide the navigation abilities. Furthermore I want those navigation handlers to be available to the user so they can wrap around them if they need to extend the navigation behaviour.

Support more Picture elements

From Graphics.Gloss.Data.Picture:

Picture elements we definetly need:

  • Blank
  • Line
  • Polygon
  • Circle
  • Text
  • Bitmap

Picture combinators we definetly need:

  • Color
  • Pictures
  • Translate
  • Rotate
  • Scale

Picture elements I'm not sure we need:

  • ThickCircle
  • Arc
  • ThickArc

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