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Comments (10)

tsl0922 avatar tsl0922 commented on July 28, 2024

Which OS?

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candrapersada avatar candrapersada commented on July 28, 2024

windows 10

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tsl0922 avatar tsl0922 commented on July 28, 2024

Similar issue: mpv-player/mpv#10189

I have no idea if this is a libmpv or implay issue, still trying to dig out it.

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tsl0922 avatar tsl0922 commented on July 28, 2024

try the latest build, upgrading libmpv seems to fix it.

a28fc38

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tsl0922 avatar tsl0922 commented on July 28, 2024

Fixed on the latest main.

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candrapersada avatar candrapersada commented on July 28, 2024

why are there two monitors in
https://github.com/tsl0922/ImPlay/wiki/FAQ#how-to-turn-off-implay-logo

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tsl0922 avatar tsl0922 commented on July 28, 2024

I have no idea, maybe it's mpv's bug, so ImPlay is not using force-window by default.

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Dreista avatar Dreista commented on July 28, 2024

Seems to be related to --vo= option. Setting vo to gpu or gpu-next would create a detached window, and unfortunately gpu-next seems to be the only vo that can handle Dolby Vision Profile 5 correctly.

Environment:

  • OS: Windows 11 Enterprise 22H2
  • OS build: 22621.1344
  • ImPlay version: 1.4.0

Step to reproduce:

  • Put vo=gpu-next into mpv.conf

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tsl0922 avatar tsl0922 commented on July 28, 2024

Seems to be related to --vo= option. Setting vo to gpu or gpu-next would create a detached window

ImPlay uses libmpv renderer API, which does not support gpu-next yet (mpv-player/mpv#10810). In theory, the vo option should always be set to libmpv to make ImPlay's renderer to work.

If you really want to use gpu-next, there's an experimental flag in Help-Settings that uses --wid, but still having issues.

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ToxicSmurf avatar ToxicSmurf commented on July 28, 2024

Consider putting that in the FAQ, pretty common setting.

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