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truong-bui avatar truong-bui commented on May 29, 2024

Hi,

Can you provide a screenshot of your settings so I can take a look at it?

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sebi3110 avatar sebi3110 commented on May 29, 2024

Sure, here you go. Is there something else I can provide to help you reproduce it?
image

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truong-bui avatar truong-bui commented on May 29, 2024

Sure, here you go. Is there something else I can provide to help you reproduce it?

Thanks. I recommend you disable Wait for Manual Stop, Allow Engine Tick, and set Minimum Loading Screen Display Time to -1 in the Default Loading Screen section.

Those are the MoviePlayer module's settings, which is the module that AsyncLoadingScreen plugin depends on. So, if it has issues, I cannot fix this.

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sebi3110 avatar sebi3110 commented on May 29, 2024

Thanks for your response.
I set these back to the default values, as you suggested, but at first this didn't help.
Only deleting the cache, cooked packages etc, pp resolved this issue.

But this of course not what I wanted initially.
I'd like to control the stopping of the loading screen manually, but this seems to be not possible right now then?

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truong-bui avatar truong-bui commented on May 29, 2024

It is possible, but you need to call it in the Slate thread because the Game thread freezes until the MoviePlayer module shuts down. It means that your logic code in Blueprint does not work. May try to workaround by creating a UMG loading screen to cover the data loading in Blueprint instead.

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