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spellpouch's Issues

Major Bug Report: Performance hits and log bloating

gonna be honest and say idk what is wrong exactly just that with the mod installed i take a huge hit to performance and it fills the player.log file with so many errors it bloats to upwards of over 4gigs over a short session, even the player.log i tried to get for testing went to over 111MB(so i cant share :/) and hundreds of thousands of lines from a single click of the bubble buff button so i can assume its having some issues using spells

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edit: someone else in the wrath discord mod user channel mentioned also having a huge log file(over 8 gigs) and confirmed they were also using Spell Pouch

Cannot install

On trying to install with both modfinder and umm itself, there is an error reported which causes modfinder to crash and umm to refuse to install the mod

Save Issues

I've found a bug with SpellPouch. Adding abilities to an existing group doesn't update DefGroups.json. You have to move the abilities within the group after adding a new ability for it to save.

Looking through Discord comments, it looks like someone has commented that Spellpouch is not working with the updated versions of the game and/or there are issues with empty pouches - is this something others have reported?

Looking through Discord comments, it looks like someone has commented that Spellpouch is not working with the updated versions of the game and/or there are issues with empty pouches - is this something others have reported?

"Currently no (Spellpouch does not work with 1.4). On the surface it works but it doesn't save the settings, leaving you with a bunch of empty pouches. It's currently my biggest holdout. Should be a feature. Too many skills"

Originally posted by @ALFAIthildur in #6 (reply in thread)

Automatically open pouch

In pillars of eternity, submenu would automatically show when mouse hover over the icon. Pouch is really lifesaver and it would be fantastic if pouch automatically shows its contents when mouse hover over the pouch instead of clicking the up button.

Not working correctly with 1.4x

Every restart of the game (i.e. save, quit for the day or for a while, start the game and continue (load last save, etc) all of the groups are lost and you have to redo everything which only remains for the current playthrough. Can this be fixed? Thank you!

1.4 GUID Issue

Although the mod seems to work on the surface it fails to register any of the GUIDs after you close a save leaving you with a bunch of empty pouches. Beyond that functionally it seems to work.

Mod conflict with Tabletop Tweaks-core

When using SpellPouch and Tabletop Tweaks-core together, kineticist elemental blast containers do not open making you unable to select standard or infused forms of elemental blasts. I experimented about a day before isolating it specifically to Tabletop Tweaks-core. I'm guessing there's a naming conflict between the two mods.

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