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public's Issues

Enhance show_name.sp and rename to ttt-playerhud.sp

I think we should enhance the customization of the module.
Display formatting loaded from configuration file and keywords are replaced;

{NAME} - %T for the word Name
{PLAYERNAME} - the player's name
{HEALTH} - %T for the word Health
{PLAYERHEALTH} - %T for the player's Health amount

Allowing for customization. A single forward will be added to modify the content of the character before it is sent.

Talk Bug

Okay So im confused on that ticket message said create new issue per bug so im guessing make a Issue for each bug:P
So The Talking bug we have here is how it works
Player's join the server as the map changes to a fresh map. Everyone can talk during the pre start(Before roles are given i have it set to 20 seconds) At the end of the run on who ever wins. Who ever is alive can talk on next round pre start Long as they did not die. But if you died you can only hear them until the roles are given out.

Errors

Hello so my error logs are spammed with this
L 08/19/2016 - 13:31:27: [SM] Exception reported: Property "m_bShouldGlow" not found (entity 4/player) L 08/19/2016 - 13:31:27: [SM] Blaming: ttt_glow.smx() L 08/19/2016 - 13:31:27: [SM] Call stack trace: L 08/19/2016 - 13:31:27: [SM] [0] SetEntProp L 08/19/2016 - 13:31:27: [SM] [1] Line 187, ttt_glow.sp::UnhookGlow() L 08/19/2016 - 13:31:27: [SM] [2] Line 57, ttt_glow.sp::Event_RoundReset() L 08/19/2016 - 13:31:27: [SM] [4] CS_TerminateRound L 08/19/2016 - 13:31:27: [SM] [5] Line 2652, ttt.sp::CheckTeams() L 08/19/2016 - 13:31:27: [SM] [6] Line 1753, ttt.sp::Event_PlayerDeath() L 08/19/2016 - 13:31:27: [SM] Exception reported: Property "m_bShouldGlow" not found (entity 4/player) L 08/19/2016 - 13:31:27: [SM] Blaming: ttt_tagrenade.smx() L 08/19/2016 - 13:31:27: [SM] Call stack trace: L 08/19/2016 - 13:31:27: [SM] [0] SetEntProp L 08/19/2016 - 13:31:27: [SM] [1] Line 358, ttt_tagrenade.sp::UnhookGlow() L 08/19/2016 - 13:31:27: [SM] [2] Line 103, ttt_tagrenade.sp::Event_RoundReset() L 08/19/2016 - 13:31:27: [SM] [4] CS_TerminateRound L 08/19/2016 - 13:31:27: [SM] [5] Line 2652, ttt.sp::CheckTeams() L 08/19/2016 - 13:31:27: [SM] [6] Line 1753, ttt.sp::Event_PlayerDeath() L 08/19/2016 - 13:31:27: [SM] Exception reported: Property "m_bShouldGlow" not found (entity 4/player) L 08/19/2016 - 13:31:27: [SM] Blaming: ttt_wallhack.smx() L 08/19/2016 - 13:31:27: [SM] Call stack trace: L 08/19/2016 - 13:31:27: [SM] [0] SetEntProp L 08/19/2016 - 13:31:27: [SM] [1] Line 287, ttt_wallhack.sp::UnhookGlow() L 08/19/2016 - 13:31:27: [SM] [2] Line 114, ttt_wallhack.sp::Event_RoundReset() L 08/19/2016 - 13:31:27: [SM] [4] CS_TerminateRound L 08/19/2016 - 13:31:27: [SM] [5] Line 2652, ttt.sp::CheckTeams() L 08/19/2016 - 13:31:27: [SM] [6] Line 1753, ttt.sp::Event_PlayerDeath()

Glow, wallhack, tagrenade, stations error spams

L 07/16/2016 - 01:12:32: [SM] Native "SetEntProp" reported: Property "m_bShouldGlow" not found (entity 5/player)
L 07/16/2016 - 01:12:32: [SM] Displaying call stack trace for plugin "disabled/ttt/ttt_wallhack.smx":
L 07/16/2016 - 01:12:32: [SM] [0] Line 278, ttt_wallhack.sp::UnhookGlow()
L 07/16/2016 - 01:12:32: [SM] [1] Line 91, ttt_wallhack.sp::TTT_OnUpdate3()
L 07/16/2016 - 01:12:32: [SM] Native "SetEntProp" reported: Property "m_bShouldGlow" not found (entity 13/player)
L 07/16/2016 - 01:12:32: [SM] Displaying call stack trace for plugin "disabled/ttt/ttt_glow.smx":
L 07/16/2016 - 01:12:32: [SM] [0] Line 178, ttt_glow.sp::UnhookGlow()
L 07/16/2016 - 01:12:32: [SM] [1] Line 66, ttt_glow.sp::TTT_OnUpdate3()
L 07/16/2016 - 01:12:32: [SM] Native "SetEntProp" reported: Property "m_bShouldGlow" not found (entity 13/player)
L 07/16/2016 - 01:12:32: [SM] Displaying call stack trace for plugin "disabled/ttt/ttt_tagrenade.smx":
L 07/16/2016 - 01:12:32: [SM] [0] Line 349, ttt_tagrenade.sp::UnhookGlow()
L 07/16/2016 - 01:12:32: [SM] [1] Line 85, ttt_tagrenade.sp::TTT_OnUpdate3()
L 07/16/2016 - 01:12:32: [SM] Native "SetEntProp" reported: Property "m_bShouldGlow" not found (entity 13/player)
L 07/16/2016 - 01:12:32: [SM] Displaying call stack trace for plugin "disabled/ttt/ttt_wallhack.smx":
L 07/16/2016 - 01:12:32: [SM] [0] Line 278, ttt_wallhack.sp::UnhookGlow()
L 07/16/2016 - 01:12:32: [SM] [1] Line 91, ttt_wallhack.sp::TTT_OnUpdate3()
L 07/16/2016 - 01:12:33: [SM] Native "IsPlayerAlive" reported: Invalid client index 0
L 07/16/2016 - 01:12:33: [SM] Displaying call stack trace for plugin "disabled/ttt/ttt_stations.smx":
L 07/16/2016 - 01:12:33: [SM] [0] Line 146, ttt_stations.sp::TTT_OnUpdate5()

The latest version are generating these errors.

Log /setrole

Would be nice to get some console notification when people are doing this. Not that I have trust issues or anything...

After round Deathmatch

After round Deathmatch. You already have this implemented, but, you will still lose karma for killing, and the chat messages will still pop up. So, a fix would be nice, without the -karma and without the chat notifications if you've killed an innocent (After Round Deathmatch, no BeforeRound).

Bugs

Some issues me & My community noticed

Players are muted during warm up? The count down time to u get ur rule. Some can talk and u can hear em and others can't talk lol
Disconnecting players don't leave a body anymore...
Armor goes away if shot during warm up
Also people that just join while round in progress Can talk to the alive.

Players get instant marked as death

A client gets marked as dead on scoreboard, when he's dying. I think it has something to do with removing the Hook of the PlayerManager entity, but im not sure how valve is handling this.

Hurtstation Wallhack for T's

A couple Ts decided it would be sick to put down Hurt station. Since the hurt station will not effect the person who planted it, it will hurt everyone else, including Ts.
To avoid confusion, why not put the red outline on the hurt station to notify all the traitors, much like the C4 outline?

GetAccountBalance() Crash

Seem to have an odd crash that started when I updated to the latest version of the TTT to do with GetAccountBalance(). The crash log can be found https://crash.limetech.org/4ci7t2x3lj4s. This crash does not seem unique, it's happened 7 times in the past day and seems to be more prevalent during the first 10 seconds of a map. Plugin List:

 "Web Shortcuts CS:GO version" (2.4) by Franc1sco franug and James "sslice" Gray
 "Basic Comm Control" (1.8.0.5919) by AlliedModders LLC
 "Store - Trade System" (1.0) by Zephyrus
 "iNilo Chat Controller" (0.0.548) by iNilo.net
 "CS:GO Movement Unlocker" (1.0) by Peace-Maker
 "iNilo TTT" (0.0.1) by iNilo.net
 "iNilo Sprays" (0.0.584) by iNilo.net
 "Fix DeadTalk" (1.0.0) by Bara
 "Advertisements" (2.0.2) by Tsunami
 "AFK Manager Lite - CSS" (1.1-css) by KorDen, orig by Rothgar
 "Updater" (1.2.2) by GoD-Tony
 "No Weapon Fix" (1.3.1) by .#Zipcore
 "Nextmap" (1.8.0.5919) by AlliedModders LLC
 "Sound Commands" (1.8.0.5919) by AlliedModders LLC
 "Basic Commands" (1.8.0.5919) by AlliedModders LLC
 "Fun Commands" (1.8.0.5919) by AlliedModders LLC
 "Admin Help" (1.8.0.5919) by AlliedModders LLC
 "iNilo Chat Processor" (0.0.261) by iNilo.net
 "SourceBans: Admin Config Loader" ((SB++) 1.5.4.6) by AlliedModders LLC, Sarabveer(VEER™)
 "Anti-Flood" (1.8.0.5919) by AlliedModders LLC
 "Admin File Reader" (1.8.0.5919) by AlliedModders LLC
 "SourceMod Radio" (1.0.0.22) by dubbeh
 "SourceSleuth" ((SB++) 1.5.4.6) by ecca, Sarabveer(VEER™)
 "Player Commands" (1.8.0.5919) by AlliedModders LLC
 "Custom Player Skins (Core)" (1.3.4) by Mitchell, Root
 "iNilo's name cleaner" (0.0.265) by iNilo.net
 "Basic Votes" (1.8.0.5919) by AlliedModders LLC
 "Store - The Resurrection" (1.0) by Zephyrus
 "Map Nominations Extended" (1.10.0) by Powerlord and AlliedModders LLC
 "Connect MSG" (1.0) by Crazy
 "Basic Info Triggers" (1.8.0.5919) by AlliedModders LLC
 "Admin Menu" (1.8.0.5919) by AlliedModders LLC
 "iNilo Chat Basics" (0.0.514) by iNilo.net
 "Reserved Slots" (1.8.0.5919) by AlliedModders LLC
 "SourceBans++" (1.5.4.2) by SourceBans Development Team, Sarabveer(VEER™)
 "MapChooser Extended" (1.10.2) by Powerlord, Zuko, and AlliedModders LLC
 "Thirdperson Mode" (1.0) by Zephyrus
 "Client Preferences" (1.8.0.5919) by AlliedModders LLC
 "Fun Votes" (1.8.0.5919) by AlliedModders LLC
 "Hide Radar" (1.0.0) by Bara
 "iNilo Modules" (0.0.1) by iNilo.net
 "TTT - Items: Taser" (2.1.<ID>) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "DC BLOCKER" (1) by Niko
 "Rock The Vote Extended" (1.10.0) by Powerlord and AlliedModders LLC
 "SM Grabber mod" (1.0) by Franc1sco Steam: franug
 "SourceBans Checker" ((SB++) 1.5.4.6) by psychonic, Ca$h Munny, Sarabveer(VEER™)
 "crashcatcher.smx" crashcatcher.smx
 "TTT - Icons" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Traitor Doors" (2.1.B153977644) by zipcore
 "TTT - Items: Healthshot" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Overlays" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Shop" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Items: Decoy Teleporter" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Trouble in Terrorist Town" (2.1.<ID>) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Items: ID" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - SQL Manager" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Items: Fake Body" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Items: Weapons" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Spec Menu" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Items: Wallhack" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Hud" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Talk Override" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Glow" (2.1.B153977644) by Bara & zipcore
 "TTT - Crash Catcher" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Health/Hurt Stations" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Grabber Mod" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - C4 & Jihad" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Items: Ice Knife" (2.1.<ID>) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - TA-Grenade" (2.1.B153977644) by Bara, zipcore & Neuro Toxin
 "TTT - Items: Taser" (2.1.<ID>) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Dna Scanner" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "TTT - Hide Radar" (2.1.B153977644) by Bara, .#Zipcore, Darkness, whocodes & good_live
 "SourceComms" ((SB++) 1.5.4.6) by Alex, Sarabveer(VEER™)

Handschellen / Geiselnahme

T sollte im Shop Handschellen kaufen können. Sobald der T in der nähe von jemanden steht, kann er !c (sm_cuff) eingeben um nähste Person cuffen zu können. Die gecuffte Person sollte sich nicht mehr bewegen können & nicht sprechen/schreiben können. Ausserdem sollte die Person alle Waffen automatisch droppen.
Der Dete sollte im Shop ein Tool kaufen können um die Handschellen zu knacken und somit die gecuffte Person zu befreien (!uc, sm_uncuff)

Credits doing weird stuff

I've implemented 3 forwards

public Action TTT_OnItemPurchased(int client, const char[] itemshort)
{
      PrintToConsoleAll("[debug] [TTT_OnItemPurchased] [client = %N | itemshort = %s]",client,itemshort);
}

public TTT_OnCreditsChanged(int client, int &credits)
{
    PrintToConsoleAll("[debug] [TTT_OnCreditsChanged] [client = %N | credits = %i]",client,credits);
}

public Action TTT_OnCreditsChanged_Pre(int client, int oldcredits, int &newcredits)
{
    PrintToConsoleAll("[debug] [TTT_OnCreditsChanged_Pre] [client = %N | old = %i || new = %i]",client,oldcredits,newcredits);
    PrintToConsoleAll("[debug] [manual maths] [current credits = %i | new credit amount will be %i | meaning %i got added",TTT_GetClientCredits(client),newcredits,(newcredits - TTT_GetClientCredits(client)));
}

This is the output... whats going on here ?

[debug] [TTT_OnCreditsChanged_Pre] [client = iNilo | old = 390 || new = 7631471]
[debug] [manual maths] [current credits = 390 | new credit amount will be 7631471 | meaning 7631081 got added
[debug] [TTT_OnCreditsChanged] [client = iNilo | credits = 7631471]

Detective roles

If someone declines a detective role, it still randomly selects them and they become stuck with it. What it should do is if no one picks a detective, then it randomizes who to select rather then stick to 1 person.

Fake nickname / invisible nickname

New items TTT shop for TRAITORS:
fake nickname (~15 sec)
invisible nickname (~15 sec)
Need mp_playerid 2 and small code Show nickname on HUD :)

Save stats

  • überlebte als Rolle X > Runden
  • nicht überlebte Runden als Rolle X
  • positive Kills (+ Karma)
  • negative Kills (- Karma)
  • ...

TTT-Iceknife Error on join

L 07/23/2016 - 09:00:30: "good_live<3><STEAM_1:1:50109713><>" STEAM USERID validated
L 07/23/2016 - 09:00:31: [SM] Exception reported: Entity 2 (2) is invalid
L 07/23/2016 - 09:00:31: [SM] Blaming: ttt/ttt_iceknife.smx()
L 07/23/2016 - 09:00:31: [SM] Call stack trace:
L 07/23/2016 - 09:00:31: [SM] [0] SetEntProp
L 07/23/2016 - 09:00:31: [SM] [1] Line 250, C:\Users\User\AppData\Roaming\spedit\sourcepawn\configs\sm_1_8_5914\include\entity_prop_stocks.inc::SetEntityMoveType()
L 07/23/2016 - 09:00:31: [SM] [2] Line 139, C:\Users\User\Documents\GitHub\TroubleinTerroristTown\addons\sourcemod\scripting\ttt\ttt_iceknife.sp::ResetIceK()
L 07/23/2016 - 09:00:31: [SM] [3] Line 98, C:\Users\User\Documents\GitHub\TroubleinTerroristTown\addons\sourcemod\scripting\ttt\ttt_iceknife.sp::OnClientDisconnect()

Grenade pack

Make grenades how in gmod TTT
1: He grenade = Discombobulator 2: Smoke = Smoke 3: Flashbang = He grenade

Traitor / Detective Pass

Please add Traitor / Detecitve Passes with Coins. If someone type !traitor he is in the next round to 100% Traitor.

C4 Wallhack for T's

There is no more outline (C4 Glow) of c4 to traitor team. This is a huge problem for the strategic traitors in this gamemode!

Taser Damage Does not work

So in the config it gives you the option to make it so Tasers can do damage. This option does not work! I do not see errors from it but it just doesnt work i have it set to 100 in config and still does 0 damage just acts as a normal taser

Errors

L 07/25/2016 - 03:21:31: [SM] Exception reported: Invalid parameter number: 5
L 07/25/2016 - 03:21:31: [SM] Blaming: ttt_shop.smx()
L 07/25/2016 - 03:21:31: [SM] Call stack trace:
L 07/25/2016 - 03:21:31: [SM] [0] GetNativeCell
L 07/25/2016 - 03:21:31: [SM] [1] Line 301, C:\Users\Computer\Desktop\Sync\Projects\TTT\addons\sourcemod\scripting\ttt\ttt_shop.sp::Native_RegisterCustomItem()
L 07/25/2016 - 03:21:31: [SM] [3] TTT_RegisterCustomItem
L 07/25/2016 - 03:21:31: [SM] [4] Line 98, addons/sourcemod/scripting/ttt/ttt-weaponitems.sp::OnAllPluginsLoaded()

L 07/25/2016 - 03:22:29: [SM] Exception reported: Invalid entity (-1 - -1)
L 07/25/2016 - 03:22:29: [SM] Blaming: ttt_wallhack.smx()
L 07/25/2016 - 03:22:29: [SM] Call stack trace:
L 07/25/2016 - 03:22:29: [SM] [0] GetEntityNetClass
L 07/25/2016 - 03:22:29: [SM] [1] Line 481, C:\Users\Computer\Desktop\Sync\SourcePawn\scripting18\include\entity.inc::GetEntSendPropOffs()
L 07/25/2016 - 03:22:29: [SM] [2] Line 279, C:\Users\Computer\Desktop\Sync\Projects\TTT\addons\sourcemod\scripting\ttt\ttt_wallhack.sp::UnhookGlow()
L 07/25/2016 - 03:22:29: [SM] [3] Line 103, C:\Users\Computer\Desktop\Sync\Projects\TTT\addons\sourcemod\scripting\ttt\ttt_wallhack.sp::Event_PlayerReset()

L 07/25/2016 - 03:22:29: [SM] Exception reported: Invalid entity (-1 - -1)
L 07/25/2016 - 03:22:29: [SM] Blaming: ttt_glow.smx()
L 07/25/2016 - 03:22:29: [SM] Call stack trace:
L 07/25/2016 - 03:22:29: [SM] [0] GetEntityNetClass
L 07/25/2016 - 03:22:29: [SM] [1] Line 481, C:\Users\Computer\Desktop\Sync\SourcePawn\scripting18\include\entity.inc::GetEntSendPropOffs()
L 07/25/2016 - 03:22:29: [SM] [2] Line 179, C:\Users\Computer\Desktop\Sync\Projects\TTT\addons\sourcemod\scripting\ttt\ttt_glow.sp::UnhookGlow()
L 07/25/2016 - 03:22:29: [SM] [3] Line 50, C:\Users\Computer\Desktop\Sync\Projects\TTT\addons\sourcemod\scripting\ttt\ttt_glow.sp::Event_PlayerReset()

L 07/25/2016 - 03:22:29: [SM] Exception reported: Invalid entity (-1 - -1)
L 07/25/2016 - 03:22:29: [SM] Blaming: ttt_tagrenade.smx()
L 07/25/2016 - 03:22:29: [SM] Call stack trace:
L 07/25/2016 - 03:22:29: [SM] [0] GetEntityNetClass
L 07/25/2016 - 03:22:29: [SM] [1] Line 481, C:\Users\Computer\Desktop\Sync\SourcePawn\scripting18\include\entity.inc::GetEntSendPropOffs()
L 07/25/2016 - 03:22:29: [SM] [2] Line 350, C:\Users\Computer\Desktop\Sync\Projects\TTT\addons\sourcemod\scripting\ttt\ttt_tagrenade.sp::UnhookGlow()
L 07/25/2016 - 03:22:29: [SM] [3] Line 94, C:\Users\Computer\Desktop\Sync\Projects\TTT\addons\sourcemod\scripting\ttt\ttt_tagrenade.sp::Event_PlayerReset()

DNA Scanner Suggestion

I would like to suggest a different idea for the DNA Scanner. I would like to see it so that it does not tell you strait away who the traitor is and it will lead the detective to the killer instead of telling them strait away.

Stats/Logging plugin

Round, Round Stats, Damage Log, Player Stats, Players alives per round, Damage logs, Kills, ...

Add New Release

Your last release seems to be from over 8 months ago. I am yet to see any recent releases. Perhaps you should think about adding a more recent one?

Allow Rechoose Detective

Unsurprisingly, my players aren't the brightest in the world. When confronted with the detective menu, they seem to press random buttons, and then regret their decision. Could a command, like /detective, be implemented which allows players to reselect whether they have a mic & etc?

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