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Saccharose.wiki

Saccharose.wiki is a web app that provides various tools to auto-generate wikitext for use by the editors of the Genshin Impact Fandom Wiki

Prerequisites

  • Git
  • Node.js
  • Python 3
  • PIP package: pycld2
    • On Linux, run: pip install pycld2

    • On Windows, pip installing does not work!

      Instead, clone the repo, cd into it, and run ./setup.py install as admin.

Optional Prerequisites

This is only necessary to be installed if you plan to use or develop the "media-search" functionality.

  • PostgreSQL (must be installed in a Linux system)
    1. On Windows, install in WSL: https://learn.microsoft.com/en-us/windows/wsl/install-manual
    2. Install PostgreSQL https://www.postgresql.org/download/linux/ubuntu/
    3. Modify postgresql.conf and set listen_addresses = '*'
    4. In WSL, install apt packages: make, build-essential (Linux should already have these)
  • Other PIP packages: imagehash, psycopg2, python-dotenv
    • On Linux, having PostgreSQL installed is required to install psycopg2
    • On Linux, you'll need to apt-get install libpq-dev and python3-dev first to install psycopg2.
    • On Windows, you can install these in Windows, not WSL
  • Install pg-spgist_hamming on the system with PostgreSQL installed (https://github.com/fake-name/pg-spgist_hamming)
    • First run: sudo apt install postgresql-server-dev-XX
      • Replace XX with your installed version of PostgreSQL
    • Follow instructions:
      cd bktree
      make
      sudo make install
      

Setup

  1. Clone the repo from GitHub (git clone [email protected]:kwwxis/Saccharose.git)

  2. Run npm install in the repo

  3. If on Windows, run this command to configure Bash as the script shell:

    • 32bit: npm config set script-shell "C:\\Program Files (x86)\\git\\bin\\bash.exe"
    • 64bit: npm config set script-shell "C:\\Program Files\\git\\bin\\bash.exe"
  4. Copy .env.example to new file .env and configure it according to the comments and this readme.

shell setup

Bash is required for this program to run in all operating systems, specifically it uses the grep command.

So you must specify a SHELL_PATH and SHELL_EXEC in the .env file.

If you're on Linux/Unix, you should already have Bash. But on Windows, it's recommended that you install Git Bash.

After installing Git Bash, you can configure the follow:

  • On Windows:
    SHELL_PATH='/mingw64/bin:/usr/local/bin:/usr/bin:/bin:/mingw64/bin:/usr/bin'
    SHELL_EXEC='C:/Program Files/Git/usr/bin/bash.exe'
  • On Linux:
    SHELL_PATH=/bin:/sbin:/usr/bin:/usr/sbin:/usr/local/bin:/usr/local/sbin
    SHELL_EXEC=/bin/bash

SSL setup

This project can be run both with and without SSL. For local development, it doesn't really matter much, so if you're having trouble getting SSL working or don't want to bother, then you can just skip it.

  1. Create a file called openssl.<WEB_DOMAIN>.cnf with these contents.

    Replace <WEB_DOMAIN> in the file name and the file contents with the WEB_DOMAIN in your .env file.

    authorityKeyIdentifier=keyid,issuer
    basicConstraints=CA:FALSE
    keyUsage = digitalSignature, nonRepudiation, keyEncipherment, dataEncipherment
    subjectAltName=DNS:<WEB_DOMAIN>
    
  2. Run openssl genrsa -des3 -out rootSSL.key 2048. It'll ask you to create a password, only you're using this password so it doesn't need to be a very good password but make sure you remember it as you'll be asked to re-enter this password in later commands.

  3. Run openssl req -x509 -new -nodes -key rootSSL.key -sha256 -days 1024 -out rootSSL.pem. It'll give you a questionnaire, fill it out appropriately. For the "Common Name" question, give it a decent name so you know what it's for (e.g. "Self-Signed Local Certificate").

    The rootSLL.pem will expire after 1024 days, so you'll need to repeat this process when it expires. Alternatively, you can set -days 1024 to a higher number when you run the command.

  4. Run this command. It's multi-line so if your terminal asks if you're sure you want to paste it, then say yes.

    Remember to replace <WEB_DOMAIN>

    openssl req \
     -new -sha256 -nodes \
     -out <WEB_DOMAIN>.csr \
     -newkey rsa:2048 -keyout <WEB_DOMAIN>.key \
     -subj "//C=<2LetterCountryCode>\ST=<StateFullName>\L=<CityFullName>\O=<OrganizationName>\OU=<OrganizationUnitName>\CN=<WEB_DOMAIN>\emailAddress=<EmailAddress>"

    Example for the last line:

    -subj "//C=US\ST=Washington\L=Seattle\O=kwwxis\OU=kwwxis\CN=<WEB_DOMAIN>\[email protected]"
    
  5. Run this command.

    Remember to replace <WEB_DOMAIN>

    openssl x509 \
     -req \
     -in <WEB_DOMAIN>.csr \
     -CA rootSSL.pem -CAkey rootSSL.key -CAcreateserial \
     -out <WEB_DOMAIN>.crt \
     -days 500 \
     -sha256 \
     -extfile openssl.<WEB_DOMAIN>.cnf
  6. Edit the .env file and set the SSL_KEY and SSL_CERT properties.

    SSL_KEY=C:/<wherever-you-put-the-files>/<WEB_DOMAIN>.key
    SSL_CERT=C:/<wherever-you-put-the-files>/<WEB_DOMAIN>.crt
    SSL_CA=C:/<wherever-you-put-the-files>/rootSSL.pem
  7. You'll need to register the rootSSL.pem file you created with your Operating System. You can find instructions on how to do that here in step 3 "Trust the Certificate Authority CA on your local development machine".

No SSL Setup

If you don't want to use SSL locally, you can use these settings:

  • No SSL on localhost:
    VHOST=localhost
    VHOSTED=0
    HTTP_PORT=3002
    SSL_ENABLED=false
    Application would be accessed at http://localhost:3002/
  • No SSL on custom domain name:
    VHOST=saccharose.localhost
    VHOSTED=1
    HTTP_PORT=80
    SSL_ENABLED=false
    Application would be accessed at http://saccharose.localhost/

Game Data Setup

You'll need to repeat this step after every new Genshin Impact version.

It's recommended you install ts-node globally with npm install -g ts-node

  1. Obtain data folders for GI/HSR/ZZZ

    • Obtain the GI Data folder and specify the location to it in the GENSHIN_DATA_ROOT property of .env

      • The Genshin Data folder should contain these folders: ExcelBinOutput, Readable, Subtitle, TextMap.
        • The Readable folder should contain sub-folders where each sub-folder name is <LangCode> for each language code.
        • The Subtitle folder should contain sub-folders where each sub-folder name is <LangCode> for each language code. Within each language code folder there should be SRT files with the file extension .txt or .srt
        • The TextMap folder should contain JSON files in the format of TextMap<LangCode>.json where <LangCode> is one of these: 'CHS', 'CHT', 'DE', 'EN', 'ES', 'FR', 'ID', 'IT', 'JP', 'KR', 'PT', 'RU', 'TH', 'TR', 'VI'. For example TextMapCHS.json.
      • Also needs the BinOutput folder
    • Obtain the HSR Data folder and specify the location to it in the HSR_DATA_ROOT property of .env

    • Obtain the ZZZ Data folder and specify the location to it in the ZENLESS_DATA_ROOT property of .env

  2. Import files (normalize)

    • Run with: ts-node ./src/backend/importer/genshin/import_genshin_files.ts --normalize
    • Run with: ts-node ./src/backend/importer/hsr/import_hsr_files.ts --normalize
    • Run with: ts-node ./src/backend/importer/zenless/import_zenless_files.ts --normalize
  3. Import files (plaintext)

    This will create a new folder called Plain at {DATA_ROOT}/TextMap/Plain and will fill this folder with files called PlainTextMap<LangCode>_Hash.dat and PlainTextMap<LangCode>_Text.dat for each language code.

    • Run with: ts-node ./src/backend/importer/genshin/import_genshin_files.ts --plaintext.
    • Run with: ts-node ./src/backend/importer/hsr/import_hsr_files.ts --plaintext
    • Run with: ts-node ./src/backend/importer/zenless/import_zenless_files.ts --plaintext
  4. Import files (voice) [genshin only]

    This will create or overwrite a file called VoiceItems.json in your GENSHIN_DATA_ROOT folder.

    • Run with: ts-node ./src/backend/importer/genshin/import_genshin_files.ts --voice-items.
  5. Run import_db for each game

    • Run with: ts-node ./src/backend/importer/import_db.ts.
      • Use the --help flag to see all the options
      • Use the --game flag with one of these values: genshin, hsr, zenless
      • You can use --run-all to first time you run it
      • Other options such as --run-only can regenerate specific tables on the existing database
  6. Import files (index)

    There are various other files to import after importing the database.

    • ts-node ./src/backend/importer/genshin/import_genshin_files.ts --index
    • ts-node ./src/backend/importer/genshin/import_genshin_files.ts --gcg-skill
    • ts-node ./src/backend/importer/genshin/import_genshin_files.ts --voice-overs

Development

Build and run

  • Run npm run build:dev then npm run start to build and run the application.
    • For production build, use npm run build:prod instead.
  • Note that build:dev/prod builds both the frontend and backend.
    • To build just the backend, run npm run backend:build
    • To build just the frontend, run npm run webpack:dev or npm run webpack:prod

Live Reloading

While developing, you'll want to use live reloading. This will watch for file changes and automatically reload the code as you're developing. This is much faster than running npm run build:dev and npm run start every time you make a code change.

  • Run npm run ts-serve:dev to start the backend with live-reloading.
  • Run npm run webpack:dev-watch to start the frontend with live-reloading.

It doesn't matter which order you run those two commands in.

Structure

  • /dist - build output for backend (gitignored folder)
  • /public/dist - build output for frontend (gitignored folder)
  • /src/backend - backend code
  • /src/frontend - frontend code
  • /src/shared - shared code used by both frontend and backend code. The frontend and backend folders should not share code between each other. Any shared code should go in ./src/shared

Genshin Images

You'll want to create the public/images/genshin folder and add the images matching these conditions.

All files in Texture2D starting with:

  • UI_
  • Eff_
  • Skill_
  • MonsterSkill

All files in Sprite starting with:

  • UI_Gcg_Dice
  • UI_Gcg_Buff
  • UI_Gcg_Tag
  • UI_Buff
  • UI_HomeWorldTabIcon

Having these images isn't necessary for the application to run, but you'll have a bunch of broken images without them in certain areas of the UI. If you don't know where to get these images, you can ask for them in the "Saccharose.wiki" Discord editing forums post.

Commands:

  • Print Texture2D: find ./Texture2D/ -type f -regextype posix-extended -iregex '.*/(UI_|MonsterSkill|Eff_UI_Talent|.*Tutorial).*'

  • Copy Texture2D: find ./Texture2D/ -type f -regextype posix-extended -iregex '.*/(UI_|MonsterSkill|Eff_UI_Talent|.*Tutorial).*' -exec cp '{}' dist ';'

  • Copy Sprite: find ./Sprite/ -type f -regextype posix-extended -iregex '.*/(UI_Buff|UI_Gcg_Dice|UI_Gcg_Buff|UI_Gcg_Tag|UI_HomeWorldTabIcon).*' -exec cp '{}' dist ';'

  • Transfer:: rsync -avP ./dist hostname:/dest/path

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