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buildlove's Introduction

  • 👋 Hi, I’m Jeroen P. Broks a.k.a @Tricky1975
  • 👀 I am most of all interested in creating games and setting up tools to make game creation easier on me. I am also a fantasy author (in Dutch), and I like board games, card games, playing acts on stage and well, more things.
  • 🌱 I’m currently learning C++ and more things
  • 💞️ I’m currently not really looking to collaborate with any project. If you are however interested in working some of mine out in a better way I did, hey, lemme know.
  • 📫 I don't have a real contact spot on this moment.

Scyndi

buildlove's People

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buildlove's Issues

“Quick Build"

I am not fully sure how to do this, but the idea is that when you use “Quick Build”, the builder will only process and adept files that have been changed and that it will ignore those that remained the same. This should, of course, save time, especially when building bigger projects.

This issue can be closed when experiments on this matter show this is impossible

*import from root not taken well

A request for a module in the root is properly detected but not written well into the output .lua script leading to game crashes.

Android support

I do not have a working Android device yet.
I am also not in a hurry to buy one.
Therefore this can take awhile to be implemented.

iOS support

This is planned, but since I don't own an iOS device, neither do I plan to buy a device that makes me a slave to its manufacturer, and neither will I play approx €100 a year to Apple as a sign you can trust me, I cannot test this. So if you know how to do this properly, lemme know.

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