Comments (4)
Some further info after digging deeper:
I am trying to use a FRuntimeMeshVertex<true, true, true, true, 3> VertexWithThreeUvs; directly resulting in an error: error C2039: "TypeInfo" missing
Also tried adding a DEFINE_RUNTIME_MESH_VERTEX(FRuntimeMeshVertexTripleUV); and DECLARE_INTERAL(...) which results in a crash.
from realtimemeshcomponent.
It's been a while since I've tried it and the macros have changed a bit since then and you're also the first to ask about using more than 2 but...
You should be able to do it via a combination of something like..
DECLARE_RUNTIME_MESH_VERTEX(FRuntimeMeshVertexTripleUV, true, true, true, true, 3, ERuntimeMeshVertexTangentBasisType::Default, ERuntimeMeshVertexUVType::HighPrecision)
in the header and
DEFINE_RUNTIME_MESH_VERTEX(FRuntimeMeshVertexTripleUV);
in the cpp file.. if that doesn't work let me know. I'm not able to test that right this second.
from realtimemeshcomponent.
Thats how I declared it, and this crashes the engine in RHI somewhere with errors about NaN in matrix transforms. (not at my PC right now, to be more precise). Don't know what is happening there, as in the initial material I use it doesn't take the additional UV channel into account at all.
Btw: I really like the well engineered code you produced! :-)
from realtimemeshcomponent.
All Good, the template with three UVs works! :)
from realtimemeshcomponent.
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