Comments (5)
This should be fixed in the newest version!
If you have this or any other issue in the future, feel free to open a new ticket!
from realtimemeshcomponent.
actually it looks like this is happening when i updated my project to 5.2 as well
from realtimemeshcomponent.
i resolved it with the following:
FMeshBatch MeshBatch;
FRealtimeMeshBatchCreationParams Params
{
[](const TSharedRef<FRenderResource>&) { },
[MeshBatch = &MeshBatch]()-> FMeshBatch& { *MeshBatch = FMeshBatch(); return *MeshBatch; },
[&OutRayTracingInstances, LocalToWorld = GetLocalToWorld(), FeatureLevel = GetScene().GetFeatureLevel()](const FMeshBatch& Batch, float MinScreenSize, const FRayTracingGeometry* RayTracingGeometry)
{
if(RayTracingGeometry->Initializer.TotalPrimitiveCount > 0)
{
check(RayTracingGeometry->Initializer.TotalPrimitiveCount > 0);
check(RayTracingGeometry->Initializer.IndexBuffer.IsValid());
checkf(RayTracingGeometry->RayTracingGeometryRHI, TEXT("Ray tracing instance must have a valid geometry."));
FRayTracingInstance RayTracingInstance;
RayTracingInstance.Geometry = RayTracingGeometry;
RayTracingInstance.InstanceTransforms.Add(LocalToWorld);
RayTracingInstance.Materials.Add(Batch);
#if ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION < 2
RayTracingInstance.BuildInstanceMaskAndFlags(FeatureLevel);
#endif
OutRayTracingInstances.Add(RayTracingInstance);
}
},
GetUniformBuffer(),
LODScreenSizes,
LODMask,
IsMovable(),
IsLocalToWorldDeterminantNegative(),
IsShadowCast(Context.ReferenceView)
};
if(OutRayTracingInstances.Num() > 0)
{
RealtimeMeshProxy->CreateMeshBatches(LODIndex, Params, Materials, nullptr, ERealtimeMeshSectionDrawType::Dynamic, true /* bForceDynamicPath */);
}
from realtimemeshcomponent.
"if(RayTracingGeometry->Initializer.TotalPrimitiveCount > 0)"
"if(OutRayTracingInstances.Num() > 0)"
from realtimemeshcomponent.
oops. both scott_hf and this account are mine.
from realtimemeshcomponent.
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from realtimemeshcomponent.