Comments (3)
Hey @sfla Is this still an issue? I've never been able to repro anything close to it.
from realtimemeshcomponent.
@Koderz I don't know, I never got to the bottom of it, and reverted back to RMC4.
Another potentially crucial piece of information is that all the terrain actors are spawned way the fuck out from world center, and having LWC enabled (though all vertex-data is within regular ranges). A terrain-chunk (RMC actor) is spawned at approximately earth-radius, and the terrain mesh is offset from that.
My implementation at that time was "educational" and just to test RMC5 benchmarked vs RMC4. I sadly don't have the time to try this again for a rather long while. You may close this if it simply doesn't make sense and no one else have experienced anything like it.
May very well be my own faulty implementation, but I felt I was pretty thorough on my side at the time..
🤷♂️
from realtimemeshcomponent.
Enough has changed in RMC 5 that I don't think is is going to directly apply at this point. If I'm wrong, feel free to reopen this or post a new bug!
Thanks,
Chris
from realtimemeshcomponent.
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