Comments (3)
@zfyu222 How do you display the vertex colors in the engine?
Just setting the Vertex colors like this:
RuntimeMesh->CreateMeshSection(0, Vertices, Triangles, Normals, TextureCoordinates, VertexColors, Tangents);
does not do the trick for me.
The mesh keeps showing with the standard texture. Do I need to create a material from the vertex colors?
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Well.. honestly no you can't really change it directly without recooking the collision... That's something I'll keep in mind for the new version.
The way you can get around this is use the separate collision. CreateMeshCollisionSection() or something like that, I don't remember the exact name. You could use that to handle the collision and then just disable collision on the normal section you want to change frequently.
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Thank you reply.Separating collision and rendering is indeed a feasible solution
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