Comments (4)
The error I got was:
error: variable templates are a C++14 extension [-Werror,-Wc++14-extensions] FRuntimeMeshVertex<WantsPosition, WantsNormal, WantsTangent, WantsColor, NumWantedUVChannels, NormalTangentType, UVType>::TypeInfo;
(I do not include the line number as I was reordering the declarations in RuntimeMeshGenericVertex.h to get it to compile on OS X)
from realtimemeshcomponent.
Well, I know I've only attempted to build the past few commits on my primary machine, but there shouldn't be anything in there that requires c++14, and I know I'm building with the stock build config of the engine, but it is MSVC. Unfortunately I don't really have access to an OS X machine right now so I'm limited on my testing abilities there. The file that's from I don't think I've touched recently in master other than moving it into a submodule.
from realtimemeshcomponent.
Thanks! I'll give it another try when I'm on an OS X machine tomorrow.
from realtimemeshcomponent.
Never mind, this appears to be an artifact of the changes I made to fix the build errors in RuntimeMeshGenericVertex.h
from realtimemeshcomponent.
Related Issues (20)
- Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff HOT 5
- Intermittent crash due to UE5 DX12 GPU memory bug HOT 6
- Fails to compile on UE5.2: error C2665: 'GetTypeHash': none of the 5 overloads could convert all the argument types HOT 2
- vram not enough HOT 2
- 5.1 crash (RayTracingGeometry->Initializer.TotalPrimitiveCount) HOT 5
- Intermittent link errors on UE 5.2 HOT 2
- RMC not visible in HTML5 HOT 1
- Just echoing question - 5.3 support planned? Thank you! HOT 2
- UE5.3 Packaging failed HOT 1
- Multiple UVs and High Precision UVs don't work HOT 1
- Create a basic mesh in Unreal 5.3 HOT 9
- RealtimeMeshAlgo::GenerateTangents type mismatch fixes HOT 1
- UpdateSectionGroup fix HOT 1
- Incorrect face index from trace
- Current version does not compile HOT 1
- Compilation fails on UE 5.3.2 due to function deprecation HOT 2
- Scale is not correct during mesh creation HOT 3
- Old samples in new plugin?
- How To replicate the runtimemesh on server HOT 2
- Crashes to desktop when loading the second "RealtimeMeshLatentUpdateTestActor" HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from realtimemeshcomponent.